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    Jan 11th, 2007 at 22:58:48     -    Metal Slug (Arcade)

    I was over at a friend's the other day and instead of doing my physics hw, he whipped out the metal slug anthology on his Wii. Metal Slug (There are 7 or so of them but I tend to consider them all different faces of the same game) is in my opinion one of the better Arcade games I've ever played, and is one of the few games I have actually tossed quarters into in a real arcade. The basic premise of the game is: Blow shit up.

    The game is structured into 6 stages, each of which are abundantly populated both with a myriad of characters and objects for you to blow up, and a collection of gratuitous weapons which you can employ in the blowing up of previously mentioned entities. Honestly, I'm really crap at the game, and a very common part of my playing it is me blowing up.

    The game probably has a story and characters. Well, if it does, it's not overtly developed. The plot seems to be something along the lines of: "The bad man did something bad and has many henchmen, lets kill them all" and the character lineup reeks of stereotypical Japanese Video game warrior. Not that this is really a problem. The reason you play the game is to blow shit up.

    The game engine itself seems to be incredibly simple, with little in the way of physics. Instead it relies very heavily on a complicated scripting system that triggers pretty much everything. Because of this the emmergent behavior is low, the replay value is low, but the chance to break the game is also low, and the gameplay experience is predicatable, which in this case might be a good idea, in case you are looking for a game that without a doubt grants you the opportunity to blow shit up.

    We played through two of the metal slug games...I think 5 and 4. I didn't notice too much of a difference except 4 had zombies at some point.

    My scores for the game on the Jade-Duylgebs and Jade-Acurf scales are

    (Estimated difficulty of making the game)
    D]Game Database --- 2
    U]User Interface -- 1
    Y]Level Layout ---- 1
    L]Level Scripting - 4
    G]Game Engine ----- 1
    E]Special Effects - 2
    B]Level Graphics -- 3
    S]Sprite Graphics - 3
    SCORE: 4+1+1+16+1+4+9+9=(45)!

    (Estimated worth of the game)
    T]Technically Advanced ----- 1
    C]Cinematically Impressive - 3
    C]Custamizability ---------- 1
    R]Replay Value ------------- 1
    F]Fun ---------------------- 4
    SCORE: 1+9+1+1+16 = (28)!

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    Jan 11th, 2007 at 22:58:33     -    Megaman 2 (NES)

    Megaman 2 is one of my "Stress Games". I.E. it's a game I tend to play when I'm stressed out, and therefore I have played it through more times than any human being ever should. As a side effect I'm considerably better at these games than pretty much any other game.

    Last night I played through Megaman 2 from start to finish in one sitting. Took me 1 hour and 27 minutes. I've done better.

    My general approach to the game is
    1) Flashman (Easy stage, Timestopper is handy)
    2) MetalMan (Metal Blade is the best Item in the game. First part is easier with time stopper)
    3) Woodman (Metal blade makes stage and boss trivial)
    4) BubbleMan (TimeStopper helps with the purple platform part. Metal blade pwns)
    5) Airman (You could really do this bit anytime, but I like metal blade)
    6) Crashman (Air Shooter kicks the boss's ass, Metal blade and Leaf shield also handy)
    7) Heatman (Stage much easier with Airman's item 2 -- I.E. LAME PLATFORM PART)
    8) Quickman (This stage is a bitch)
    9) Wily

    Honestly, I've always considered Megaman 2 my favorite NES game. the pacing of it and the raw Raila factor makes it appeal to me more than the NES marios, plus its fast, and the weapon ganking/switching is a fun dynamic. I vastly prefer MM2 to the other NES MM games.

    I hate the 4'th Wily stage and the final boss.

    The music is catchy as hell.

    My scores for the game on the Jade-Duylgebs and Jade-Acurf scales are. (NOTE: all NES games get +1 to all graphics scores because of the memory requirements and texture limitations of the system)

    (Estimated difficulty of making the game)
    D]Game Database --- 1
    U]User Interface -- 2
    Y]Level Layout ---- 4
    L]Level Scripting - 1
    G]Game Engine ----- 2
    E]Special Effects - 1+1
    B]Level Graphics -- 1+1
    S]Sprite Graphics - 2+1
    SCORE: 1+4+16+1+4+4+4+9=(43)!

    (Estimated worth of the game)
    T]Technically Advanced ----- 2
    C]Cinematically Impressive - 1
    C]Custamizability ---------- 1
    R]Replay Value ------------- 2
    F]Fun ---------------------- 4
    SCORE: 4+1+1+4+16 = (26)!

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    Jan 11th, 2007 at 18:55:20     -    Megaman 2 (NES)

    Oh man, I just had to add this, a second after I posted my last complaint, the guy sitting across from me's cell phone went off with the Wily Stage music as his ring tone.

    This sort of adds evidence to one of the points I made in the mysterious dissapearing entry: The music is catchy.

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    Jan 11th, 2007 at 18:53:42     -    Megaman 2 (NES)

    ok, wtf. I just posted an entry in this log and it's not here. I shall never try to do this from the UC computer lab again.

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    15th Blue Conquest (PC)Playing
    2Bangai-O (DC)Playing
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    5Megaman 2 (NES)Playing
    6Metal Slug (Arcade)Finished playing

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