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    Jan 23rd, 2007 at 17:14:50     -    Legend Of Zelda: Ocarina of Time (N64)

    Due to lack of resources, I am logging yet another Zelda game.
    I'm not really complaining, I love these games, it's just that I'd like to see more variety in my own log. Ah well, I suppose I have some time to do that, considering this is only my second log.
    Starting from the Water Temple, I have been playing Ocarina of Time for a little under an hour now, and I have made it as far as the Spirit and Shadow Temples. The Water Temple, though frustratingly complex and repetitive, may well be my favorite temple along with the Spirit Temple. Aside from the fact that I find the water temple to be the most aesthetically pleasing, (and to have the least annoying music), I enjoy how puzzling the layout of the temple really is. It is so difficult to distinguish among the various floors, rooms, and water levels that it seems like you're never getting anywhere. I admit the layout makes the level feel very tedious and time-consuming, but at the same time, it really makes you think about what you're doing and where you're going. I mean, you don't want to drain all of the water if, say, you ultimately need to enter a room on the second floor.
    At the same time, draining all of the water may be entirely necessary in order to access the second floor room, if say, the room is locked, and you have not yet collected a key from the first floor or lower levels. I think the reason I enjoy this temple is that it is so unconventional. Unless you really explore the temple and get to know the layout a little bit, the layout really does make little to no sense.
    That aside, my favorite room in the Water Temple is the enchanted room where Link meets his evil shadow.

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    Jan 23rd, 2007 at 17:14:28     -    Legend Of Zelda: Ocarina of Time (N64)

    Due to lack of resources, I am logging yet another Zelda game.
    I'm not really complaining, I love these games, it's just that I'd like to see more variety in my own log. Ah well, I suppose I have some time to do that, considering this is only my second log.
    Starting from the Water Temple, I have been playing Ocarina of Time for a little under an hour now, and I have made it as far as the Spirit and Shadow Temples. The Water Temple, though frustratingly complex and repetitive, may well be my favorite temple along with the Spirit Temple. Aside from the fact that I find the water temple to be the most aesthetically pleasing, (and to have the least annoying music), I enjoy how puzzling the layout of the temple really is. It is so difficult to distinguish among the various floors, rooms, and water levels that it seems like you're never getting anywhere. I admit the layout makes the level feel very tedious and time-consuming, but at the same time, it really makes you think about what you're doing and where you're going. I mean, you don't want to drain all of the water if, say, you ultimately need to enter a room on the second floor.
    At the same time, draining all of the water may be entirely necessary in order to access the second floor room, if say, the room is locked, and you have not yet collected a key from the first floor or lower levels. I think the reason I enjoy this temple is that it is so unconventional. Unless you really explore the temple and get to know the layout a little bit, the layout really does make little to no sense.
    That aside, my favorite room in the Water Temple is the enchanted room where Link meets his evil shadow.

    add a comment Add comment  -  read this GameLog read

    Jan 23rd, 2007 at 17:14:11     -    Legend Of Zelda: Ocarina of Time (N64)

    Due to lack of resources, I am logging yet another Zelda game.
    I'm not really complaining, I love these games, it's just that I'd like to see more variety in my own log. Ah well, I suppose I have some time to do that, considering this is only my second log.
    Starting from the Water Temple, I have been playing Ocarina of Time for a little under an hour now, and I have made it as far as the Spirit and Shadow Temples. The Water Temple, though frustratingly complex and repetitive, may well be my favorite temple along with the Spirit Temple. Aside from the fact that I find the water temple to be the most aesthetically pleasing, (and to have the least annoying music), I enjoy how puzzling the layout of the temple really is. It is so difficult to distinguish among the various floors, rooms, and water levels that it seems like you're never getting anywhere. I admit the layout makes the level feel very tedious and time-consuming, but at the same time, it really makes you think about what you're doing and where you're going. I mean, you don't want to drain all of the water if, say, you ultimately need to enter a room on the second floor.
    At the same time, draining all of the water may be entirely necessary in order to access the second floor room, if say, the room is locked, and you have not yet collected a key from the first floor or lower levels. I think the reason I enjoy this temple is that it is so unconventional. Unless you really explore the temple and get to know the layout a little bit, the layout really does make little to no sense.
    That aside,

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    Jan 23rd, 2007 at 17:13:48     -    Legend Of Zelda: Ocarina of Time (N64)

    Due to lack of resources, I am logging yet another Zelda game.
    I'm not really complaining, I love these games, it's just that I'd like to see more variety in my own log. Ah well, I suppose I have some time to do that, considering this is only my second log.
    Starting from the Water Temple, I have been playing Ocarina of Time for a little under an hour now, and I have made it as far as the Spirit and Shadow Temples. The Water Temple, though frustratingly complex and repetitive, may well be my favorite temple along with the Spirit Temple. Aside from the fact that I find the water temple to be the most aesthetically pleasing, (and to have the least annoying music), I enjoy how puzzling the layout of the temple really is. It is so difficult to distinguish among the various floors, rooms, and water levels that it seems like you're never getting anywhere. I admit the layout makes the level feel very tedious and time-consuming, but at the same time, it really makes you think about what you're doing and where you're going. I mean, you don't want to drain all of the water if, say, you ultimately need to enter a room on the second floor.
    At the same time, draining all of the water may be entirely necessary in order to access the second floor room, if say, the room is locked, and you have not yet collected a key from the first floor or lower levels. I think the reason I enjoy this temple is that it is so unconventional. Unless you really explore the temple and get to know the layout a little bit, the layout really does make little to no sense.



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