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Jan 31st, 2007 at 16:00:20 - Legend Of Zelda: Ocarina of Time (N64) |
The graphics were nothing short of revolutionary at the time the game was released. While the Nintendo 64 console was head and shoulders above its SNES predecessor, Ocarina of Time incorporated even stronger graphics than games like Super Mario 64, with attention to detail that truly brings Zelda into the realm of art. As for controls and cardinality, while a Link to the Past for the SNES incorporated free-roaming controlls on a fixed 2d plane, Ocarina of Time opens up this free roam ability with 3d manueverabily. The N64 controller feels like it was meant for this game; Ocarina of Time is designed so well that the controls are seemlessly integrated with gameplay in all aspects. This was hands-down the best game for the N64.
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Jan 31st, 2007 at 15:42:16 - Legend Of Zelda: Ocarina of Time (N64) |
After revisiting Zelda for the first time in many years, I'm reminded why it's considered to be one of the greatest games of all time. The characters and plot are largely the same as other previous Zelda games - a hero Link must rise and save Princess Zelda and the kingdom of Hyrule from the evil Ganon(dorf) - a storyline that has served the series well. The game's progression takes place through narrative cutscenes throughout the game, as well as dialog with a vast number of NPC's who play a variety of roles with ranging influence in the main storyline. While gameplay is mainly focused on the main linear storyline, there are a ton of sidequests and minigames to engage in, allowing for a much longer and more dynamic level of gameplay - fishing at the lake, getting the big Goron sword, obstacle courses, shooting ranges, foot races, chicken hunts, and many more.
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Jan 12th, 2007 at 14:20:05 - Metal Gear Solid 3: Subsistence (PS2) |
Sorry for the last three submissions; they were meant to be submitted as one followup log entry subsequent to the first, but the gamelog site wouldn't accept the submission unless the entry was shortened into smaller installments.
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Jan 12th, 2007 at 14:16:32 - Metal Gear Solid 3: Subsistence (PS2) |
Features unique to the Subsistence release (sort of a special addition re-release of the original Snake Eater game) include an online multiplayer mode (which I did not test due to the limitations of my PS2), copies of the first two Metal Gear games for the NES, a “Secret Theater Mode” for those who want to just view the cutscenes from the game as a movie rather than playing through the entire game (an understandably daunting task), and a new user controlled 3d camera mode (in my opinion the most valuable addition to the game). Gameplay has improved radically since even the original MGS game for the PS1, which did not have the first person camera angle included in MGS2 and MGS3. The Subsistence edition however, offers a much more flexible 3rd person camera angle which allows near complete 3d rotation of the camera around Snake with the right analog joystick, allowing for much easier control and visibility during regular gameplay. The learning curve for the controls isn’t too difficult to master after a half hour to an hour of play. The Subsistence edition of MGS3 is a must have for fans of the series, and a better investment than the original Snake Eater game for those just getting into the Metal Gear series.
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megawej's GameLogs |
megawej has been with GameLog for 17 years, 10 months, and 11 days |
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