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Feb 23rd, 2007 at 15:24:41 - Super Mario 64 (N64) |
To think that this game came out when I was in elementary school seems impossible. The N64 system was so revolutionary when it came out not only because of the graphics but more because of the affordability. It has been years since I played MArio 64 but I still remember where most of the levels are. The first level I jumped into was the first star snowman level. The level design is amazing. Although the player is allowed free control the level setup allows the player to be directed in the direction of the goal without actually trying to. For example, on the snowman level Mario is at the bottom of the summit. The only logical way is up to the peak. Although the player might lose time running around looking for the bridges ultimately even little kids will be able to progress. The enemies are easier than I remember, a little too much so, but this does not bother me because as a child I remember the enemies presented quite a challenge. I'm always on the lookout for those hidden stars because I know they unlock levels in the future. At times, on the bridge and jumping especially, the camera gets irratating producing weird angles unless manually positioned. This wouldn't be as much of a problem except mario leaping into a chasm, because the camera shifted stragely before the edge, gets old.
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Feb 14th, 2007 at 01:16:43 - God of War (PS2) |
After a couple hours of playing I suddenly realized because I had beaten the game before the best part, the stroyline, was no longer new and interesting. The actual gameplay, although fun, has become tedious and boring. Although Krato learns new moves and gets certain weapons the twin swords are always the bread and butter. And let me tell you after 3 hours of bread and butter, I hunger for an alternative. The same combos get thrown down and the same strategies are used to kill mob after mob.
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Feb 13th, 2007 at 15:12:44 - God of War (PS2) |
Today I went back and started playing God Of War again. I beat it once but I fondly remember whooping mythological monsters and blazing button combos. The graphics are rather surprising for PS2 and the camera is not really controllable. About 15 minutes in I remembered why I loved the game when I began the first boss fight. Besides the generic attack slow attack and special buttons the only way to deafeat bosses is to enter this sort of combo mode. Kratos the main character will jump on the bosses back or something of the sort and instead of attacking normally a series of buttons will flash on the screen and the player is given ~1/2 a second to hit the correct button and Krato will respond by doing something insane. For example against the first boss, the hydra, if the complete series is pressed by the player kratos will use his Blades of Wrath, Kratos chain swords, to impale the Hydras head and slam him down into the wooden catwalk eliminating most of his life. The graphics are really amazing and combined with Kratos bad attitude it really adds up for hours of monster butt kicking fun.
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Feb 3rd, 2007 at 14:24:12 - Goldeneye 007 (N64) |
I took some time to play Goldeneye single player. I vaugely remember the levels because I remember it was the only waay to get the cheats menu in multiplayer. I found the enemies to be of no challenge, probably because it was on agent but the sillyness of not being able to unlock super agent mode until the game has been beaten bothers me. Why would anyone want to sit through the entire story killing unchallenging enemies to be only rewarded with the same story slightly harder? The story and cutscenes were amazing for the time and had the perfect balance of player immersion but not overly spamming the cutscenes like some of the Final Fantasy games are known for. I must admit though at points I was completely lost in the magic circle thinking I was James Bond runnning around the facility looking for those tanks I'm supposed to blow up. This feeling was mostly aided by the silenced PPK. Regardless of my critiques I salute Goldeneye as one of the greatest First Person Shooters of all time.
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ch0ke's GameLogs |
ch0ke has been with GameLog for 17 years, 10 months, and 13 days |
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