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Feb 23rd, 2007 at 00:05:21 - Shadow of the Colossus (PS2) |
Going back to the game a second time, I realize this game taps into popular culture, namely the ghetto culture. Much of this culture is centered around gangs, violence, crime, theft and is really utilized in this game. Players have the ability to beat up anyone(except for law enforcement), steal cars and money, and crash into anything. Not only does this provide a 'wild' gaming experience, it easily creates conflict. There are the blood thirsty violent gangs and then the police officers, both of whom are after you. Grand Theft Auto is set in a 'naturally' violent atmosphere so the player really has to fend for his/herself because he/she really can not trust anyone.
One thing that was really frustrating to me was the ability to turn with a bike or a car. When the player is backing up, the bike or car will back up in the opposite direction that the player turns the joystick. For me this was counter intuitive and made the succession of game play really slow and tedious since half the time would be spent trying to get the car or bike to go in the right direction.
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Feb 22nd, 2007 at 22:35:02 - Shadow of the Colossus (PS2) |
This is my first time playing Grand Theft Auto: San Andreas, but when I popped the disc into the PS2, I immediately ignored the intro thinking the game would be pretty intuitive. Unfortunately for me, it was not and I assumed that I was just supposed to jump into cars and beat people up. Even when I paused and the map screen came up, I just thought I was supposed to 'explore' the town. Then my housemate came in and asked if this game was fun, I told him I had no idea what I was doing. I finally gave up and started the game over, this time listening to the intro, and paying attention to the text on the screen. This helped me tremendously and I was on my way to playing the game for reals. Yes, the map at the bottom left corner helped, but when I got to the second mission, the blue dot that represented Sweet was really hard to see. I also found it hard to drive/bike on the screen while trying to make out where I was relative to the map.
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Feb 9th, 2007 at 10:34:53 - Kirby 64 The Crystal Shards (N64) |
Although I did not really enjoy playing Kirby 64 as much as the NES version, I think it makes for a good kids game. Players get the simplicity of movement like in the 2D platform games but with the benefit of 3D graphics, which was a huge deal when it was first introduced. Also, when Kirby came out on the NES, he had a bit of an edge, as a cute, squishy, little pink ball that could suck in air to float or enemies to emulate their powers and was the lone hero. But Nintendo really took Kirby over the edge as the cute, squishy, little pink ball. Sure he had the same abilities, and he could even combine them, but the storyline and the graphics are extremely child oriented. From crayon drawings to other cute friends who get into trouble, just like any child would. This game just does not seem to cater to really cater to anyone over the age of 12, except for maybe some girls.
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Feb 9th, 2007 at 10:15:46 - Kirby 64 The Crystal Shards (N64) |
I remember playing one of the older versions of Kirby's Adventures on the NES as a kid, and it was one of my favorite games to play. So when I saw that my boyfriend had it on the N64, I immediately felt nostalgia and wanted to play it. Unfortunately, except for the 3D animation, this game was not nearly as fun as the old one. The bottom line was that it was just too simple to play. Sometimes a simple game can be really fun, like Katamari, but the expectations I had for the Kirby game did not allow for such a simple design. The first problem I had with the new Kirby was the slowness of the character. As cute as he is, it got boring after awhile to watch him waddle across the screen, and I lost patience. Second of all, I noticed that there was not very much to do in each level. The old Kirby was very much like Super Mario Bros. where the player could kill lots of enemies, and collect coins. In the new Kirby, players just get to emulate and kill enemies in an almost straight walkthrough of each level. When playing it, I did not come across any secret worlds or secret anything. Even with a “boss” at the end of each level, there did not seem to be much range. I think this game would have been more successful if Nintendo had taken Kirby in the same direction it took Mario Bros. on the N64. It still had the same game concept, but in a fully 3D cardinality of game play.
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echu10's GameLogs |
echu10 has been with GameLog for 17 years, 10 months, and 10 days |
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Entries written to date: 12 |
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