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Feb 23rd, 2007 at 19:55:37 - Soul Calibur III (PS2) |
After playing SCIII a bit more I briefly tried some of the other game modes but found that they just don't feel right and I felt bored pretty quickly so I went back to quickplay. One of the things I like about SCIII system, that admittedly I remember being a part of whatever version I used to play, are the unblockable attacks. Its nice to have something to use against my guard-happy-wait-forever-dodge-and-block friends who essentially sit there until you try to execute a longer move, then pop you with some short kick to interrupt your attack and start a combo of their own. SCIII is a good fighter, with a bit to many bells and whistles, but I guess you have to have some new stuff to make people buy the game, it just all feels a bit the same to me, although I'm hardly an expert on fighters.
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Feb 23rd, 2007 at 19:54:48 - Soul Calibur III (PS2) |
I had played Soul Calibur 1 (or maybe 2?) back in the day on dreamcast (I don't care what anyone says that was a sweet console) and it was one of my favorites, so I decided to give Soul Calibur III a try. Let me just preface this by saying although I enjoy fighting games, I am by no means good at them. One of the things that frequently upsets me about them is how even when I try to learn combos, execute them at the opportune moment, utilize reversals and in general play with strategy, I am routinely buried by some friend of mine that just randomly spams buttons and movements as fast as their fingers will let them. In this regard it seemed to me that Soul Calibur III is like a lot of other fighter. Still the game is fun and the fighting styles/weapons are really unique and cool. I have yet to try some of the other modes as i've mainly been focusing on learning the different fighting/weapons styles.
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Feb 9th, 2007 at 17:01:43 - World of Warcraft: The Burning Crusade (PC) |
Today I started doing Karazhan with my guild. Its a 10-man raid instance that takes a lot of teamwork to complete. Its a bit wierd raiding with only 10 people since in the days before the expansion you needed 40. Since my guild was built to run 40-mans, we have way to many people and are forced to make multiple groups in order to get everyone a spot, and has created problems making sure each group has the right amount of each class to be successful. Overall though its been really fun. The upside to the smaller group is that the raid is much more focused, less downtime, and we get more done.
I've also been doing some player vs player (PvP) trying to gear up for the upcomming arena season that will be launched in the next few weeks or so. Its been somewhat fun, but not a lot of people are PvPing at the moment especially from my guild so I end up playing with random unorganized groups of people, which can be frustrating. I am looking forward to being able to play in arenas where I know everyone on my team is good, and where we will have good teamwork.
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Feb 9th, 2007 at 17:00:46 - World of Warcraft: The Burning Crusade (PC) |
The Burning Crusade (TBC) is the expansion pack to the extremely popular game World of Warcraft. I've been playing TBC over the past 3 weeks or so since it came out. As a huge WoW fan I've found TBC to not let down at all. Basically the expansion adds 1- more levels your character is able to attain, and adds skills/talents to go along with them. At level 70 (the new level cap) you also have access to purchasing a flying mount which lets your character move around the world with a lot more ease. TBC takes place on a new continent which adds tons of new zones/dungeons and a new arena PvP system that puts small groups of player in fierce competition with one another in a ranked season. It took me a bit more than a week to reach 70 on my first character and since then I've been enjoying the new content and getting ready for when the Arena season begins and the rest of my guild gets ready to do the new raid dungeons. In the meantime I have also been leveling my alt to 70, currently hes at 62.
I'd have to say the thing I am enjoying the most at this point is getting back in to 5-man dungeons as opposed to the 40-man instances that I have been running for upwards of a year. The smaller team size means you have to depend on a lot less people to not suck, and makes coordination a lot easier. Furthermore, the new instances feature some great new bosses that are much more challenging and complex than the 5-man bosses were at 60. Character wise there is so much more customization in TBC. From new enchants, new armor patches to the new socketed items, you can tailor your character's stats the way you want, and with the new talents and abilities, you have a lot more directions in which you can take a particular class.
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Verp's GameLogs |
Verp has been with GameLog for 17 years, 10 months, and 10 days |
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