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Jan 31st, 2007 at 17:02:57 - James Bond Goldeneye 007 (N64) |
The multiplayer in GoldenEye is ultimately what keeps you playing the game. I remember countless hours playing with my friends after school where we would explore every last inch of the multiplayer areas. The level design for these areas is in my opinion light-years ahead of so many FPS games I've played, even recently. As I was playing it again for the first time in years, I was struck how well each area was constructed so that there was no real area that could not be assaulted from multiple angles. This makes the game such a fun mutliplayer experience because it forces you to watch your back at all times, which is ultimately not possible.
Another great thing about the multiplayer is the weapons themselves. Between mines, rifles, grenades, grenade launchers, GoldenEye really strikes a nice ballence of tools to use. The game lets you hold on to a grenade, to shorten the time it would blow up after thrown. You can bounce grenade launcher rounds around corners. You can remotely detonate mines. Its not just the weapons themselves that enhance the experiences but the more subtle ways you can use them that really gives the game some personality.
Take the remote mines for instance, normally you would chuck a few on to an area you think an enemy may be coming up, then switch to your remote trigger and lie in wait while watching his/her screen until they are within range. Only one problem with this: they can watch your screen and see that you have your trigger equipped, so they know right before you are about to blow the charges. So GoldenEye lets you detonate your mines by pressing 2 buttons while your mines are still equipped, giving your friend no time to react. Its a small and subtle feature, but its a great example of the depth of game play that GoldenEye has. You can tell by playing it that that developers really understood the game they were making, and not just turning out another cheaply produced game.
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Jan 31st, 2007 at 17:01:57 - James Bond Goldeneye 007 (N64) |
For this weeks gamelog I decided to play an old favorite of mine: GoldenEye. I've played a few of the Bond series games since GoldenEye and after maybe the second or third game I just gave up. None of them could quite catpure the engrossing single player missions, or the intense multiplayer action. For me this was by far the best game I owned for the N64 which is saying a lot because there was many great games. I'll admit, before writting this I thought "I probably won't enjoy this as much as I remember". After all this was the first FPS I had ever played, It honestly wouldn't have had to be that great for me to have played it blindly.
But the fact of the matter is, GoldenEye is just an incredible game that stand up to time about as good as you can hope a game to. The attention to detail, be it different weapons, the design of the levels and weapons is really something that sets the game apart even from more modern FPS games. The single player aspect of the game is really a step up from a lot of shooters out there now. I love that the single player focuses on stealth and efficiency rather than charging in to large fights. Of course there is definately the potential for those huge battles, given the various alarms and situations you are put in. Still in any FPS its a given your going to have these big fights, what's not always a given is the suspense that comes with sneaking around trying to stay hidden.
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Jan 19th, 2007 at 17:01:41 - Shadow of the Colossus (PS2) |
Played the game for a bit longer and found I save I had where my character was involved in a gang turf war. Basically I had to run around capturing parts of the neighborhood and killing rival gang members while still protecting the areas I had already conquered. This was probably my favorite part of the game so far. After that got a bit repetitive I loaded up some weapon cheats and tried to create the most mayhem possible.
A lot of the content in GTA:SA is geared towards just picking up the game and playing, which was something I appreciated after not playing the game for so long that I could just pick up at any point and start having fun without worrying about completing anything. After a while this gets boring, and then you can start doing the story again, but this balance is what makes this game a classic.
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Jan 19th, 2007 at 16:58:17 - Shadow of the Colossus (PS2) |
For this weeks gamelog I decided to replay one of my favorite games which happened to be on the classics list. GTA San Andreas is the 3rd of the 3D GTA games and by far the best. Its rare that a game has a storyline mode that it entertaining enough to follow, and still maintains a strong pick-up game-play, where you can have fun doing random stuff not directly tied to the story line. I started up a new game and played the story for a bit but lost interest eventually since I had already beaten most of the game back when it came out. So Inevitably I began killing pedestrians, cops and gang members and seeing how long I could keep from getting caught.
I think what separates the GTA series in general from other similar games is the freedom you have over your character, there is not much you are prohibited from doing, although whatever you do has at least some consequence. The other thing I love about GTA is the attention to detail, everything from the multiple hilarious radio stations you can listen to while driving around, to working out at a gym to increase and maintain your characters physical abilities, are things that most games would just gloss over. You definitely get the sense of an RPG with the weapon skills system, without making the game into a RGP.
By todays standards, or even the standards of the PS2, GTA:SA is noticeably lacking in the graphics department. I found myself longing for pre-rendered cut-scenes after going through a few of the first missions. Still the detail and size of the world probably required that the game be less graphic intensive, and I'm pretty happy with the balance that is struck.
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Verp's GameLogs |
Verp has been with GameLog for 17 years, 10 months, and 10 days |
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