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    Jan 31st, 2007 at 17:34:15     -    Goldeneye 007 (N64)

    Goldeneye 007, Multiplayer Session

    Multiplayer is always a blast. It doesn't really matter how skilled the players are - there is a simple joy in shooting eachother up (in game of course). For this session, I went heads up with my roommate using automatic weapons. I used some Russian character, and he used Boris (not fair, he is invincible). Actually, it didn't seem like the character selection made much of a difference. Neither of us really knew what we were doing anyway. We played for like 20 minutes, simply running toward eachother (by radar) and shooting. Strategy seems limited in 2-player play.

    I found that the two most important things are aim, and simply having the better weapon. This is probably a negative aspect of the game, in that whoever has the largest arsenal (and therefore who lives longest) has a distinct advantage.

    Next GameLog: Goldeneye 007, Conclusion

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    Jan 31st, 2007 at 13:49:51     -    Goldeneye 007 (N64)

    Goldeneye 007, Singleplayer Session

    The first thing I noticed while playing Goldeneye is how gameplay depends on experience. While it only took me a few seconds to learn the controls and how to kill people, it took me forever to figure out what I had to do. My mission was to jump off a dam in (what I believe was) the first level. My strategy was to seek out the people shooting at me, and wander aimlessly around the map. I must have selected the easiest difficulty, because I didn't die once. I simply played until I got bored.

    Singleplayer mode gave me the impression that this is more of a puzzle (namely maze) game, moreso than a shooter. I often came to a situation where I had killed off all of the "bad guys", and was left to searching around an empty map (a very dull task). This is why I say gameplay depends upon experience. I got the feeling that a player that understands the mission progression could whip through the game with ease. In this sense, I believe Goldeneye is a game that is "solvable" and may be "played out", at least in singleplayer mode.

    Next GameLog: Goldeneye 007, Multiplayer Session

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    Jan 31st, 2007 at 12:41:02     -    Goldeneye 007 (N64)

    Goldeneye 007, Introduction

    For whatever reason, I have never been a big fan of the FPS genre. My goal for this particular gamelog is to find out why that is. Goldeneye 007 for the N64 is one of the few FPS games that I have tried. However, I have never gotten far in the game, nor am I any good at playing it. It's one of those games that I picked up years ago, and has simply sat on the shelf since. I dont even remember the controls - so this gamelog should be interesting.

    Next GameLog: Goldeneye 007, Singleplayer Session

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    Jan 19th, 2007 at 17:35:49     -    Super Smash Brothers (N64)

    Super Smash Brothers, Conclusion

    From my experience, Super Smash Brothers is an excellent fighting game with only a few minor flaws. The only problem with Smash Bros (common to many fighting games) is with balance. Select characters and items are stronger than others, and there exists a dominant strategy that, if abused, will give a player the distinct advantage. This is detrimental to the gameplay in that sessions become increasingly dull.

    Hoever, aside from this, Smash Bros exhibits excellent emergent design. Gameplay is ultimately composed of user input alone, player or computer. The player has complete creative freedom to pursue victory in any way he/she desires. This leads to diverse, complex game states that guarantee a unique and interesting game experience every time.

    Also, there is simply no replacement to the joy of hitting a homerun with jigglypuff.

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