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    Feb 23rd, 2007 at 18:29:26     -    Soul Calibur III (PS2)

    For my second session playing Soul Calibur III, I decided to try out the tales of souls mode. I once again went with a character I was familiar with in choosing Kilik. Playing the tales of souls mode, it became quickly apparent that this was a story mode for each of the characters. However, unlike traditional matches in a vs mode or arena mode, each fight in tales of souls mode is only comprised of one battle, instead a best out of two scenario. After each fight the game narrates the character's story and traces the progress on a world map. I found it somewhat amusing that my character effortlessly traveled from Western Europe to Japan in no time. The fights itself were rather easy, as the computer difficulty did not seem too high. For Kilik's story, he is basically traveling to pursue the soul edge carried by Nightmare. After countless quick fights, Kilik finally reaches Nightmare, and after I defeated him, Zasalamel, who you encountered once before, appears and transfromers into Abyss. However, I found that defeating Abyss proved much easier this time. This variance in difficulty of the boss from the arena mode was probably due to having to only defeat him one round. Overall, I found this game mode to be rather unappealing, as it with very repititive and annoying in some respects. However, the game mode itself had some nice cut scenes through the fights and a longer cut scence at the end of the story. As far as my gaming preferences go, I ultimately enjoy the multiplayer aspects of fighting games the most.

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    Feb 23rd, 2007 at 04:34:37     -    Soul Calibur III (PS2)

    This is actually my first time playing Soul Calibur III, but I have played Soul Calibur II before, so I am somewhat familiar with the combat system in this game. As far as 3D fighters go, I find that the Soul Calibur series is top-notch, so I have rather high expectations going into this gaming session. One of the first things I decided to try out in this version of Soul Calibur was obviously the new characters. In starting up the game, I quickly noticed that there are an abundance of game types to choose from. I decided that the simplicity of a quick arena game would allow me to easily test out the new characters.

    Predictably, I choose to be Zasalemi first, and quickly found that his fighting style is not to my liking, as it resembles that of Nightmare and Siegfried; two characters that I hav never been particularly fond of. After a few games, I decided to give Tira a try. Tira quickly reminds me of Taki's fighting style. Although I have never been really good with Taki in the previous versions, I enjoy using the fighting style that Tira and Taki employ. After trying to get the hang of Taki in many quick arena matches, I decided to stop testing out the new chracters. I'll try out Setsuka another time.

    I decided to try out Mitsurugi, one of my favorite chracters in previous versions. I quickly found that he has most, if not all of the same moves from the older versions. I piloted Mitsurugi quickly through a series of arena matches, and only found the computer operated Setsuka a little difficult to defeat. Coming to round 8, I come to face a new character named Abyss, who appears to be a boss. As I was unfamilar with this new character, it took me various attempts to figure out an effective strategy to defeat Abyss.

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    Feb 9th, 2007 at 18:51:00     -    Warcraft III -- Frozen Throne (PC)

    For my second session playing the DOTA custom map on Warcraft III, I choose yet again to play in a 5 v 5 ar setting. This time however, the game started out much less smoothly, as a player was disconnected after the game was started. So on that note, that game was quickly disbanded. My next attempt in joining a new 5 v 5 ar game proved more sucessful. The character I received this time was the Lich King. As an intelligiance hero, the Lich specializes in casting spells. However, the Lich excells in the early game with his ice spells that are used as nukes on enemies. Coupled with his ability to sacrifice an ally creep unit to regain mana quickly, the Lich is really easy to abuse early on while the enemy heros are vulnerable in their low levels. The Lich's sacrificial ability also serves as a dual purpose in denying the opposing heros in your lane precious experience early on. Needless to say, I was off to a quick start in using the Lich's nukes to harass enemy heros in my lane. I managed to get two kills when I reached level 6, through Lich's mass nuke. Ultimately, the Lich's role in a team is to slow down the opposing heros in gaining experience and money as the Lich is much weaker compared to other heros in the late game. Yet again my team was rather compentent at this map, and with my character at level 14, my team as a collective group pushed the center lane and took out enough of the enemy's base (front tower and two barracks) for the opposing team to concede. At that point, the opposing team was too far behind to have any real chance in coming back. Ultimately, beyond operating your own hero correctly, DOTA is a game that requires team cooperation in order to suceed.

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    Feb 9th, 2007 at 18:36:53     -    Warcraft III -- Frozen Throne (PC)

    For this gamelog, I choose to to play a custom map on WarCraft III called DOTA. It is the most popular online custom map on WarCraft III currently. The game involves two teams called the scourge and the sentinal. The default map setting has five players on each respective team. There are variations on the game, but I choose to play a 5 v 5 ar match. An ar match means that each player's character is choosen randomly from the combined pool of sentinal and scourge heros. On a default setting, a player can only choose a hero to play as from the pool of heros that are available to their respective team. I managed to get into a game without much complications. This is not usually the case, as sometimes players drop from the game queue at the last minute. For my randomly picked character I received the Centaur Warchief. In ar mode a player can repick his/her hero for the cost of a portion of their beginning gold, but I choose not to repick this time as I was fine with my hero.

    The goal of the game is to help the computer operated units of your team push to the base of the opposing team with your hero and eventually destroy their main building. The game play of DOTA revolves around utilizing your hero correctly through its abilities and the types of items you purchase for your hero. Your hero progressively gains levels through experience gained from killing the computer operated creeps and opposing heros. The appealing aspect of this game is that there are a variety of technical aspects of the game to master. This includes utilizing the terrain of the map correctly, utilizing the various abilities of your hero correctly, and buying the correct items for your hero. Each hero has its own unique abilities and attributes.

    For this game with the Centaur Warchief, a strength-based character, I managed to gain a quick lead by killing the enemy hero in my lane several times before I was able to purchase a blink dagger which allowed me to further abuse the Warchiefs abilities. Around level 17, with my team dominating at 18 kills to 6, it becomes apparent that the skill levels of the players on each team are drastically differant. At the same time, one of the players on the opposing team quits, thus starting a chain reaction of other members of the opposing team to quit too. With that, the game ended on an unfinished note, but that is usually how game online end anyways.

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    Entries written to date: 11
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    1Gradius (NES)Playing
    2Kirby's Adventure (NES)Playing
    3Soul Calibur III (PS2)Playing
    4Street Fighter Anniversary Collection (XBX)Playing
    5Warcraft III -- Frozen Throne (PC)Playing

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