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Jan 31st, 2007 at 02:10:08 - Kirby's Adventure (NES) |
In my second session playing Kirby's Adventure, I have found that my previous claim that the game lacks difficulty is incorrect. Although Kirby does possess many useful abilities, the fast nature of the gameplay requires such an assorment of abilities. The terrain in this platformer also adds to the difficulty of the levels since odd landscape designs helps shelter the enemies from kirby's attacks.
However, I have also learned that Kirby has some additonal abilities that I was not aware of during my first session playing the game. For one, Kirby is able to absorb an enemy's abilities by sucking them up and pressing down. Most enemies possess some form of unique abiltiy that Kirby can harnass ranging from swords to fire. My favorite ability so far is the wheel ability that allows Kirby to spin through the landscape in a Sonic-like manner. Another ability I have discovered is a slide that allows kirby to attack enemies straight or in diagonal direction. It also allows Kirby to break through certain walls.
Overall, I feel that Kirby's Adventure is an excellant platformer that has its own unique pace of play. Like most other platformers, it has the necessary bonus levels, bonus shops, and secret areas. The difficulty in this game of progression has gradually increased through the various levels. I have found some difficulty in defeating the boss of the second area, but like in most platformers, a little practice is all that is ultimately needed. However, I have found that the game is still largely forgiving as even if you run out of lives you can begin in the current area that you are in without having to redo all the levels you have completed.
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Jan 31st, 2007 at 00:42:26 - Kirby's Adventure (NES) |
As I have never been an avid fan of platformers, besides standouts like Super Mario World, I am not very familiar with the Kirby series. My first impression with the game was that it was rather easy due to the very robust and abusable features of kirby such as sucking up enemys and using them as bullets, and the ability to suck up wind and float through obstacles. The game seems to be also rather forgiving in that you are given 6 points of health before you are dead. With the flexibility of 4 lives to start with, it seems that this platformer is accomdating to players of all skill levels. Of course, since I was only able to make it through to the second area in my first session, it is hard to tell whether the game features truly hinder the difficulty of the game. Hopefully I will be able to provide a better analysis of the game in my second session.
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Jan 19th, 2007 at 06:18:11 - Gradius (NES) |
My second session playing Gradius also proved rather unsucessful. Either my gaming skills are lacking or the gameplay of Gradius is rather challanging. However I have noticed differant patterns in the game sequence of the game. After multiple times flying through the first level, it becomes apparent that the enemy ships and gunfires come at preset instances. Based on this premise, one should be able to master each level given a certain amount of time. Another element of the game that helps alleviate the difficulty is the differant points of respawning in a given level. Perhaps with an actual controller instead of a keyboard, Gradius may prove a bit easier. However, playing Gradius has definitely reinterested me in the Shmup genre. Despite Gradius' difficulty, it is nonetheless addicting and fun as the path to beating a given level is clear, though mastering the path through the level is definitely challanging.
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Jan 19th, 2007 at 01:14:46 - Gradius (NES) |
As I really enjoyed playing shmups when I was younger i decided to choose Gradius off the classics list. However, I must admit that I haven't played a shmup in long time. Starting up Gradius i immediatly noticed it was a horizontal shooter. To say the least, I was a bit unconfidant in playing Gradius since I was more familiar with vertical shooters like the Raiden series. My first session with Gradius was quite embarassing. I crashed and burned on the first level repeatedly. Coupeled with my inability to figure out the purpose of the octangular pods that you collect along the level, I was quite frustrated with my first experienced playing Gradius. However, I managed to get through the cave area of the first level and past the exploding rocks after many futile attempts. However, once I reached the boss I was immediatly blasted away. After a few more attempts I was still unable to reach the boss again. Hopefully I will be able to make a little more progess in the game in the next session.
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sjchen has been with GameLog for 17 years, 10 months, and 11 days |
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