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Jan 12th, 2007 at 05:02:16 - Street Fighter Anniversary Collection (XBX) |
To add to my last blog entry: I want to also note that in the SFII series, there is a much smaller margin of error then its newer counterparts, as there are no massive supermoves to bring you back into the game when you are behind. With a smaller arsenal of moves in general, I feel that you have to play much tighter in order to be sucessful.
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Jan 12th, 2007 at 04:58:04 - Street Fighter Anniversary Collection (XBX) |
In my second session playing SFAC, I tried out the Street Fighter II compilation. As I grew up playing SF II and SF II Turbo, I was hoping this would be a somewhat nostalgic experience. I really appreciated the play style options of either super turbo, super, turbo, champ ed., or origonal SFII, that the game offered. I settled on playing the game play style of SFII turbo. I was actually lucky enough to convince one of my housemates to play against me during this session. For the most part, I opted to use Ken and Ryu, with the occasional change to Vega. The game play in general is definitely a change of pace from the newer series of SF that I am more familiar with these days. However, one element of the SFII series that definitely stands out is the music. After a few matches against my roommate, I was reminded of how good the music was in the SFII series. Despite the more simple nature of the SFII series in comparison to SFIII Third Strike and later series, I feel that the gameplay in SFII has a more subtle element to master then its later counterparts.
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Jan 11th, 2007 at 23:02:24 - Street Fighter Anniversary Collection (XBX) |
Street Fighter Anniversary Collection (SFAC) provides the a fighting game fan a nostalgic return to two older Street Fighter titles, namely Street Fighter III Third Strike and a compilation of all the various editions of Street Fighter II. I never played Third Strike before, so I decided to try out this game first. This SF title offers many new characters that are not from the original series. In fact, only the original characters of Ryu, Ken, Chung-Li, and Akuma can be found in the default character selection. Into my first gaming session with Third Strike, I immediatly noticed it played more like later SF titles like the Street Fighter/Capcom vs. series then the original SF II series. The gameplay involves a super move bar system and the parry combat system. For my initial spin with the game I only played the arcade mode. With my character choice of Ken, I blazed through the various levels of characters, with the difficulty gradually increasing with each new level. I found that the the super move system to be easily executed since I've played the Capcom vs. SNK and Marvel vs. Capcom series before. I managed to reach the last boss named Gill, but sadly I was unable to beat him. I think with a little more practice in this game, I should be able to beat this boss. I will try out the SF II series in my next gaming session.
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sjchen has been with GameLog for 17 years, 10 months, and 11 days |
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