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Feb 23rd, 2007 at 17:32:56 - mario 64 (N64) |
The next time around, I looked at the game from more of a technical aspect. Some things I noticed were that the game has good collision detection. The supposed "bounding box" around Mario is true to his form and most of the time I was able to get him around oppponents without being trapped. I say most of the time because I did find one instance of some clipping. In the second door, Mario is climbing up a slope and I found that if the camera angle is changed to zoom in Mario seems to be floating in the air and all that is shown on the screen is the background of the clouds. Since I am making a platform game similiar to Mario, I found it very helpful to play a game like this in order to get ideas for different kinds of obstacles the player has to overcome. One thing I am going to incorporate in my game is a more realistic bounding box since my main character sprite is not an even geometrical shape. I hope this allows for truer collision detection.
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Feb 23rd, 2007 at 17:25:21 - mario 64 (N64) |
This was my first time playing Super Mario 64. My first impressions of the game were that it has good graphics and lots of bvibrant colors. I ran around a bit outside the castle and tried swimming. I found the controls very easy to learn, and I really like how you can change the camera angles. I mostly opted out of the text that pops up as you enter the castle and went straight to the first door. I like the movement Mario has in the game: he runs smoothly and the gravity was well programmed. The first challenge was fair and is a good way for beginning players to learn the game.
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Feb 9th, 2007 at 14:25:38 - Diddy Kong Racing (N64) |
The second time I played this game I followed the single player story mode. I think this game progresses through each task very well. The design of this game is fun, light and youthful. I like how the designers made the game about racing and not about violence. I like that the designers took time to design each character to have a slightly different style in each craft. For example, the heavier characters slide out a bit in the go kart but are more solid through turns in the airplane. The breadth of levels and changes of scenery from ocean paradises to small snowy villages makes this game interesting and enjoyable for a long time. The overall play of the game was well designed because of the amount of things to do in the game. Once a player has beat the game in story mode, he or she can practice getting faster times in a variety of different vehicles in a single race or in a series of races called a Trophy Race. The multiplayer provides hours of entertainment allowing players to race or depending on how many levels have been unlocked, play in various multiplayer challenges.
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Feb 9th, 2007 at 14:25:25 - Diddy Kong Racing (N64) |
Diddy Kong racing for Nintendo 64 is a very well designed, fun to play title for the N64. I like the opening scene that shows Diddy Kong flying in to the fantasy land. The first level I played was the course called Ancient Lake. I played this in multiplayer and also in time trials. This level has a very simple circular design. Balloons containing bombs and boosters are easy to find and spread out with just the right amount of space. I like how the car slows down when the racer goes off the track and crawls when in the water. In order to shave time off to get a very low time, I’ve found that there are ways to get a maximum boost when flying over zippers. This level was also designed with a few shortcuts and when I tried them, I was able to win by a hair.
This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 14:26:24.
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64>360 has been with GameLog for 17 years, 10 months, and 12 days |
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