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    Jan 30th, 2007 at 18:03:19     -    Goldeneye 007 (N64)

    Here's an interesting secret/glitch to the game. The Cradle, the last level of the game, in which you face of with Trevylan, is a level of some difficulty. You will usually have to chase him around for a while, until you've inflicted enough damage. However, when using the golden pp7 cheat, the first time you shoot him, he will either die right there on the spot, or run immediatley to the levels end. This saves a considerable amount of time.

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    Jan 30th, 2007 at 18:00:09     -    Goldeneye 007 (N64)

    Goldeneye 007 for N64 was a revolutionary first person shooter. While the single-player story line mode is excellent, the game really shines in multiplayer mode. This enables four friends to duke it out in some of the games best maps. The facility was always my favorite map, so I chose to play there with a few friends with Proximity Mines as the weapons. I spawned in the bathroom vents, came down, and picked up a few boxes of proximity mines. I placed some on the stairway outside the door, and some behind the bathroom door. I unfortunatley put one too close to another, they exploded, and I was incinerated. Proximity mines can be a great weapon, but you need to know how to use them wisely. I respawned, picked up some mines and body armor, and rigged the whole back area with mines. When one of my opopnents opened to door the find me, he was killed by my trap. The game proceeded like so for a number of minutes before I finally came out on top, as I am the Goldeneye master.

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    Jan 19th, 2007 at 12:20:56     -    Super Mario 64 (N64)

    I then went to the Haunted House level with the intention of beating Big Boo. To do this, you must enter the room with the bridge that falls under your feet. However, in this case, you want to fall with the bridge (or just avoid the bridge completely and jump off into the water below). You soon find a door leading to a carousel, complete with little guns that shoot fire. Big Boo is not too much of a challenge to beat - you have to jump on him essentially. He does become transparent when you look right at him, which means you can't inflict any damage. Basically, avoid the fire and jump on him when possible, I think about four times, to beat him. When you have killed him (or maimed him, I suppose, since he is a ghost), you receive your star.
    After playing the game again for the first time in such a long time, I have become more aware of certain aspects of the game. Most obvioiusly, the graphics are truly incredible, especially when comparing it to any or all of the games in the Mario series that came before it. In addition, you have an amazing amount of control over the character, thanks to the new controls for N64. The moves in his arsenal are move effective, and I particuarily enjoy his jumping abilities. The levels, also, are more complex than ever before, each one having I believe five different challenges to receive a star.

    This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 12:25:25.

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    Jan 19th, 2007 at 12:16:56     -    Super Mario 64 (N64)

    Super Mario 64 was one of my favorite games as a kid. I didn't realize at the time how revolutionary it was in terms of game design. I had been playing video games for years, whether it was NES, SNES, or Genesis. I remember it being a big deal when NIntendo 64 came out, but didn't really know why, other than the fact that it looked a lot cooler.
    My memory card still had my old game saved (I had beaten it years ago), so I decided to try a couple levels that I had found challenging. The Penguin Race is a level I spent many frustrating hours trying to beat as a kid. As a 19 year old, I yet again spent at least one frustated hour trying to beat that damn penguin. In order to receive the star, you have to race a large penguin down a snowy track. This doesn't seem like too hard of a task, but the track has some ridiculous curves, and when you fall off the side, you die. One trick I found was to dive on to the track the second you finish your dialog with the Penguin. This gives you a bit of a head start. Also, it is important to stand as close to the starting line as possible before talking to the Penguin. The key, really, the beating this level is practice. You start to figure out what you need to do exactly on each curve, and it soon becomes fairly easy.
    I finally beat the penguin and received my (blue) star.

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    JohnLeeMellon's GameLogs
    JohnLeeMellon has been with GameLog for 17 years, 10 months, and 12 days
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    Entries written to date: 10
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    1Goldeneye 007 (N64)Playing
    2Grand Theft Auto: Vice City (PS2)Playing
    3Super Mario 64 (N64)Playing
    4Super Smash Brothers (N64)Playing
    5Tetris / Dr. Mario (SNES)Playing

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