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Jan 11th, 2007 at 23:38:34 - Grand Theft Auto: Vice City (PS2) |
[The Second 45 Minutes] I was pleased to find that the cheat codes for the game were still in my muscle memory. I gave myself full health, armor, and of course, all weapons. I decided to start simple and easy, so natrually I punched a cop. When he shot back with his diminutive pistol (doing little damage to my heavily armored character), I pulled out a flamethrower and burnt him to a crisp. Of course, that gave me a few extra stars (indicating exactly how much trouble you're in with the cops). After a certain number of cops had been killed, the stars reached one short of full, and the feds were sent in to take care of the problem. While I put up a good fight, I was no match for their automatic weapons (and I'm not the type that enters in a health cheat during a battle - have to draw the line somewhere). I was killed pretty fast, and upon coming back, I entered in the cheats again and went to the nightclub. The game designers did a nice job in replicating an 80's dance club, complete with the Village People on stage (or possibly its a cover band). The only logical thing for me to do in here was to shoot a Village Person, resulting in an increase in security. I panicked and began throwing Molotov cocktails onto the dance floor. By the time I left, the feds were waiting outside for me. I tried to steal and car and get out of there, but their SUVs proceeded to crash into me on all sides, and I had to jump out when it began flaming. Once out of the car, I was mowed down pretty quickly. But then, of course, I was back. This is probably the most appealing aspect of the game - no matter how deep of a hole you put yourself in, you can always just start fresh and go get in even more trouble. Playing this game for the first time in a while made me remember how amazing it really is, and I thought of the countless hours I spent in my room, eyes glued to the screen, fingers blistered. All in all, I would say the freedom bestowed upon the player in Vice City solidifies its status as a future classic. I highly reccommend the game to anyone who has not yet tried it.
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Jan 11th, 2007 at 23:38:01 - Grand Theft Auto: Vice City (PS2) |
[The First 45 minutes] Grand Theft Auto: Vice City was the much anticipated follow-up to Grand Theft Auto III on the PlayStation 2 console. The simplicity of the first two games in the series (made for more primative systems) made the complex nature of GTA III all the more exciting. The expanded game play allowed for an unprecedented freedom to explore the violent, digital world that is Liberty City. This entailed stealing cars, killing cops and driving away in their cars, and picking up prostitues (and even killing them after to get your money back). Although parents were outraged, their children were thrilled, and many (including myself) became GTA junkies. GTA Vice City is virtually the same as its predecessor. Some of the obvious differences one will first notice are the addition of motorcycles as vehicles, along with the ability to jump out of a moving vehicle (usually flaming and about to explode). New weapons emerged, my favorite of which is the flame-thrower. I hadn't played Vice City for quite some time - I won the battle against my addiction and had been clean for several years. However, as a result of this assignment, I relapsed today, just for one more toke of the greatness that is Vice City. During my first 45 minutes, I tried to keep in mind certain aspects that I had not been conscious of in previous years. For example, the storyline is one area I never gave too much thought. The game places you into the sleazy world of 1980's Vice City (I'm assuming Florida), complete with soundtrack to get you in the mood. On the car radio stations, you'll find 80's "classics" (yes, that is sarcasm) by U2 and Ozzy Osbourne, among many others. Since it had been a while, I decided to play from the beginning, trying to complete the varoius missions assigned. These seemed a little unchallenging and redundant, which was always my opinion. In addition, I found the majority of the cutscene to be quite boring. The game's strong point to me was always the ability to not follow the story line and simply get into trouble around the city. This is what ultimately keeps the player so interested. After following the rules and completing some missions, I knew I had to abandon the traditional gameplay and go have some fun....
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JohnLeeMellon has been with GameLog for 17 years, 10 months, and 12 days |
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