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Feb 10th, 2007 at 02:56:38 - Legend of Zelda: Four Sword Adventure (GC) |
Playing Legend of Zelda: Four Sword Adventure with two other people is really fun. Since I finished my first session, I have been craving to play more. However, I admit I hated the game in the beginning because I was playing with somebody who pretty much had the game memorized. He sped through the talking parts so quickly that I couldn’t figure out what was going on. Then he ran off and got all the good things for himself before I could even learn the controls. When I was finally catching on, the two of them teamed up against me and threw me off edges and so forth. I was about to knock both of them off their chairs and throw my controller at them, but I just kept trying to keep up instead. Finally I figured out what to do and how to do stuff and they got caught up in their own personal goals instead of trying to destroy me.
There are some really fun factors of this game, and some that could be changed. The good part is that it’s like a race: a race for the force gems, for the different kinds of weapons, for the chests, for the heart pieces, and for the enemies. Therefore, the game is very fast paced and fills you with adrenaline. Another fun part of the game is the voting. At the end of every completed level you get to vote for which player helped you the most, and which got in your way the most. All of the above, other than the weapons, go into a total score after the voting that names which player was the best throughout the level. This is something that keeps the players moving as well as keeping them in the action as opposed to sitting on the side with full health while the others get beat up. Something else that really adds to the game is the fact that you cannot continue on in certain areas without the help of the other three Zeldas. Teamwork sometimes and a war/race the rest of the time, what could be more fun? Lastly, as you move through the levels, you unlock mini-games, which can be really fun.
On the other hand, playing with somebody who knows the game all too well is the worst thing you can do to start out the game. Besides that, there are a few other things about the game that can be improved. First of all, you have to own 2-4 Gameboy Advances in order to play multiplayer. Secondly, when you enter certain areas, like caves, you have to look down at the Gameboy Advance, and then back at the screen when you get out, and back at the Gameboy Advance if you fall back in or have to go into another cave right away, or most annoyingly if another Link picks you up and throws you into a hole. Usually this is a fun thing to do, but when it happens many times within the same minute, your neck and eyes start hating you for playing the game.
Well, I better get back to the game before I die of anticipation.
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Jan 31st, 2007 at 17:51:09 - Legend Of Zelda: Ocarina of Time (N64) |
I managed to beat the boss in the Deku Tree and talk to Princess Zelda. On my first play session I didn’t get to hear much of the story, but on my second play session I finally got a taste of the storyline, which I find very interesting. I learned by talking to Princess Zelda about who the main enemy is, how the world was created, and what I am trying to do . This makes the game much more appealing because now there is actually a narrative progression in which I now have a mission to accomplish and I know why I’m trying to do it. The little love scene with Saria was also cute, by the way.
The world map is enormous! I was impressed by the size of Hyrule Field and how it could turn from day to night. Even though I knew I had to go to the castle I was tempted to go exploring all over the huge map, which is what the designers were probably aiming for. The areas everywhere have been amazing, including the forest, Deku Tree, Hyrule Field, Hyrule Town, and the castle. The music is always catchy and fits the mood of the areas perfectly as well.
One aspect of this game that keeps me interested which I realized before but forgot to say on my last blog is that there are plenty of characters you are able to talk to. In the forest, there are a bunch of other kids you can talk to and each have something interesting to say. In the castle town as well I was impressed by all the people there and all the things you could do. The other aspect is, again, being able to find more items and use them. Like the chicken egg, I got it from a farm girl and was later able to use it to get into the castle. This makes you want to talk to everybody you can just so you don’t miss anything cool.
Overall, I can tell why most people get surprised when they hear that I’ve never played this game before. Even though it came out a long time ago, it still seems like a very fun game and I look forward to continuing it and hopefully passing it. The music, area designs, characters, ect are all amazing and make me truly feel like I’m part of their world and make me want to play more and never stop.
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Jan 31st, 2007 at 16:23:46 - Legend Of Zelda: Ocarina of Time (N64) |
On my first play session I managed to get to around to the end of the first dungeon inside the Deku Tree, and yes, this is the first time I have ever played this game.
I first noticed that if this is supposedly such an awesome game, why can’t I jump?! I like how you can use a sword and many other weapons, like sticks and slingshot. The targeting system makes you have more control over what you’re doing, and also allows for better camera angles.
This game is pretty hard but I haven’t died yet. The puzzles are sometimes a bit hard, but this is an element in the game that makes me like it more. I’m not just fighting and fighting, I get to solve things and use my brain. Thus this game’s most innovative element in my opinion is its perfect mix of action and puzzles.
The areas are well done and each have their own perfect mood set. The forest you start out in is very lively and filled with many kids and fairies, and the music is fast paced and fun. While inside the dungeon, everything is dark and murky and the music fits it. Obviously, a lot of time was spent on the designs of each area to achieve the perfection the areas have.
I also liked this game’s reward system. As I went on in the dungeon, I was able to find cooler items to help me. I found a slingshot, a map, a compass, and deku sticks to help me on the way. I usually get deku sticks and deku nuts from killing enemies, but the more important items I get for doing a puzzle or beating a room. This makes me want to play longer because I want to find more weapons and stuff. Also, I like how I can’t move on in some areas unless I have found a certain new weapon.
So far I’m hooked to this game and can’t wait to beat the boss of this level and discover what the storyline will really be about. I want to find cooler weapons, discover more areas, ect and these aspects are what give me a great interest for this game.
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Jan 19th, 2007 at 14:56:39 - Kirby's Adventure (NES) |
Ok, well this game gets repetitive and annoying fast. On a short term note, this game is great. Each level and each boss gets noticeably harder and the reward system for finishing a level, which is the chance that a mini game door will be unlocked, can hold a player’s interest for up to an hour (most for only a half hour). But any longer and the game gets annoying. The music is fun and fits the art of the levels perfectly. However, due to lack of variety, the music starts to get annoying. Not only does the music start to get to your head, the colors do too. I’m not quite sure if my headache is from looking at the screen for too long or from the bright colors. Anyways, I don’t think the game was designed to hold people’s interests for more than an hour. If it was, than the designers were missing something in their creation of this game. Maybe it was in the reward system.
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drvid's GameLogs |
drvid has been with GameLog for 17 years, 10 months, and 10 days |
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