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    Jan 19th, 2007 at 14:47:02     -    Kirby's Adventure (NES)

    Kirby, the adorable pink hero boy from another world. I have only played one other Kirby game before this, and that was the very first Kirby game created: Kirby’s Dream Land, which was released for the Nintendo Game Boy in 1992. Had I never played the very first game, I would have probably said that Kirby’s Adventure was not very exciting. However, in Kirby’s Dream Land, two things were very different from all the other Kirby games. First of all, the game had no color. Even Kirby was drained of all his pink, he was white. Secondly, Kirby did not have the ability to suck up his enemies and take their powers as his own, which happens to be Kirby’s trademark talent. Having experienced Kirby’s Dream Land first, I was shocked and in awe when I first started Kirby’s Adventure. The simple beautiful artwork and the bright pastel-like colors in each level were unlike any I have seen before (with the exception of the Kirby levels in Super Smash Bros.).

    As a platformer game, the one thing that really surprised me was the vertical levels. Sometimes Kirby can only run right with a little range to venture below or above the land, and sometimes the only Kirby could go was up or down. I do admit that I was confused for a few seconds when I got to the first climb the inside of a tree level. As far as the combat goes, the only moves Kirby really has to begin with is the air puff move and the sucking an enemy up move, both of which are very useful considering Kirby can not actually touch an enemy without getting hurt and both of those moves are ranged attacks. When Kirby sucks an enemy up, he can either spit that enemy out at another enemy, killing both, or he can eat it and take its powers (if it has any powers to give). Once you figure out how to steal powers, there are many possibilities of weapons. However, and this is what makes the game more complicated and interesting, once you take one enemy’s power, you have to discard it in order to use your sucking ability once more (which is required to properly beat the bosses) and when ever Kirby gets hurt, his acquired power is knocked out of his body in the form of a bouncing star that can be reacquired only if you can catch up to it and suck it up fast enough. Also, Kirby needs to acquire specific powers in order to proceed in some levels and get some extra lives and health items (most of which are needed). This means that you have to battle your way to a specific enemy and suck its power up and then attempt to proceed all the way to the place where that power is required without getting hurt. Anyways, must get back to playing.

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    Jan 12th, 2007 at 19:25:16     -    World of Warcraft (PC)

    Well, like I said earlier, I value that courtesy more now. I decided to work on my level 20 night elf druid this time and I am really happy because I finally got my cat form. I was a little disappointed though, because I spent 2g on training for the form instead of being sent on a crazy series of quests that the bear form and aquatic form required. Okay, I was very disappointed, but at least I have my cat form now. Out of all my characters, my druid’s guild is my favorite. We are a small guild with mixed levels but we are all really close friends now. In fact, I just received a new pet from someone in my guild as an early birthday present, a mechanical squirrel, and he’s so cute. The people you meet along the way via quests or guilds and so on are the things that keep me coming back day after day. Having people say hey to you when you log on, having people you can rely on if you have questions or if you need help on a quest or a little money to get you through is a great feeling. Also, being there to help others is also something that makes me happy, and occupied when I’m bored and somebody asks me to help them do a quest.

    Anyways, what still amazes me is how big the world is and how complex the cities are dungeons and everything in between are. Even the coast is busy with its shipwrecks and its enemies and its reefs and so on. There is always somewhere else to explore, for both Horde and Alliance, especially when it comes to exploring enemy territory. And now, with the expansion and all, well I don’t think the adventure will ever end. There is always something to do in WoW. Sure at times people get sick of it, but you always come back to it one day, don’t you? Everywhere I go in the world, I always wonder how long it took the game makers to creat this place and that place, what might it have looked like, what will it look like in the future, and will I ever be able to do this one day? Maybe. Hopefully.

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    Jan 12th, 2007 at 19:00:56     -    World of Warcraft (PC)

    I am victorious! After much begging and pleading, I finally got my boyfriend to succumb to the addictive grasp of World of Warcraft. Though I have one higher level, one mid level, and three lower level characters already, I have just created a new character who I use to battle along side my boyfriend’s first character. Though the WoW experience isn’t all that new to me, going through every step of the adventure as a race and class I have never been before, in an alien server, battling side by side with the person sitting right next to me on his own computer, is a whole new experience.

    Once again I have been hooked by the quests. I believe they are the key to this game. The first thing you see when you begin your adventure is an npc with a yellow exclamation point over their head, ready to give you your first quest. From that point on quests pop up everywhere you go, many of which are part of a series of quests that keep you going. Besides the fact that quest givers are everywhere and that those giant floating yellow exclamation marks are very difficult to ignore, there are many rewards awaiting you when you complete quests, rewards that are necessary to build a successful character: money, experience, items such as armor and weapons, reputation, key abilities such as the druid’s different forms, and access to tougher quests that yield even better rewards and take you to new places. Some people (like the people who started me on WoW) only do the quests that yield the best rewards and see them as a waste of time, while others, like myself, become addicted to quests. WoW has done a great job of satisfying those quest addicts by creating quests that are not obviously indicated, quests that can only be started by talking to random npc’s or looking at wanted signs that are hidden in the shadows of a building. One thing I have noticed is that those who take advantage of quests tend to make a greater number of friends, as well as stronger bonds with those friends that will last, well, until WoW loses its grasp on one of them (if that is possible). Another thing that the quests accomplish, especially the beginning ones, is that they help to unfold the history of your character’s class or of the places they are in.

    Well anyway, my boyfriend and I just started today as trolls, he chose to be a warrior and I decided to go with something I have never been before, a shaman. I was at first confused when we started out in a place run not buy our own kind, like every other one of my characters have done, but in a place run by orcs, weird. But I guess the two of us will learn why as our adventure progresses. Working with somebody who is sitting next to me is much different than working with friends from around the world, in good ways and bad. The good thing is that it is much easier to communicate and teach and explain things. The bad part, though, is the lack of those unspoken rules of courtesy that you quickly acquire when you start working with other players you do not personally know. Now I value that courtesy a little more. Anyways, back to the game.

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    Entries written to date: 11
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    1Kirby's Adventure (NES)Playing
    2Legend of Zelda: Four Sword Adventure (GC)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4Super Mario 64 (N64)Playing
    5The Color of Hope (PC)Playing
    6World of Warcraft (PC)Playing

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