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Jan 31st, 2007 at 18:25:25 - Kirby's Adventure (NES) |
For my second session, I spent the time going through Butter Building. The levels were really easy up until the boss. This boss was probably the toughest I've encounted in the game so far. The boss for the Butter Building level was the sun and the moon. This match was quite challenging and required more than just spamming Kirby's abilities.
I've lost count of how many times I tried to beat these guys. For this boss, I found that no particular ability gave you an advantage. The moon and sun alternate in attacking, but their attack patterns are the same. One will fight you at a time, throwing a projectile and sliding across the screen, while the other will float across the top of the screen and throw stars at you. I had the most trouble after I got hit by a star, since Kirby would lose his ability and had to eat the ability star again, and the bad thing is that Kirby doesn't move very fast. The other annoying part in this battle was when I got hit by the sun, Kirby would 'fry' (he turns red as he falls back to the ground), and lose time in regaining the star. Kirby moves slow and its not easy trying to regain the star with either sun or moon sliding around the screen or the other tossing stuff at you. I eventually beat it with save states, but I'm not too happy about that. It kind of bugs me that I didn't beat it 'fair and square'. Oh wells. On to Grape Garden...
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Jan 31st, 2007 at 03:28:32 - Kirby's Adventure (NES) |
This is my first time playing Kirby's Adventure. The first thing that stood out to me was the game's graphics. For an NES game, they look really nice and detailed. In this session I played up to the Butter Building (level 3). I don't really know if there's a story in this game, but it felt entertaining none the less. I really liked the look of all the levels, so I think that also kept me wanting to play.
The first place you start off is Vegetable Valley. Kirby enters each level through a door labeled by a number. The individual levels are fun and not too challenging. If it was too challenging at the start, it could potentially draw players away from the game. Raising the difficulty over the levels is a better idea; make the game easy to pick up and then make it harder as it goes on. However, I haven't gotten far enough in the game to find out if the game gets more challenging.
Kirby has many abilities available to him in the levels. Kirby can suck up an enemy and use that enemy's ability. For example, if there's an enemy in the level that uses swords, Kirby can eat the enemy and use that sword ability. However, not all the enemies in the level have abilities that you can use, but Kirby can eat an enemy and spit it out at someone else.
The bosses I encountered so far in the game, have not been too hard. I think the difficulty might depend on what ability Kirby is using. Tuna played the game before me, and I watched him fight this tree boss. I noticed him move around and dodge things falling from above. When I fought that same boss, I think I had the fire ability and I just went up to tree and spammed it and it died. Not hard at all. Later in the game, I fought some guy with skates, and he was more challenging compared to the other bosses in the game. It required some strategy, and not just spamming an ability.
The other aspect of Kirby that I enjoyed was the mini games. After beating a level, some new doors would appear. One would be for the next level, another would take you to a mini game. One mini game had one of those crane machines and you had to grab a Kirby for an extra life. The other mini game I saw was one involving Kirby eating eggs and avoiding the bombs. I'm hoping that as I move further along the game, new mini games will be introduced.
This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 03:31:08.
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Jan 19th, 2007 at 03:36:40 - Soul Caliber III (PS2) |
I tried out the single player mode for Soul Calibur III. I noticed several new modes, but I decided to try out Tales of Souls first. I chose to play as Siegfried first. This mode plays similarly to the story mode of the previous game. Your character travels across the map fighting various opponents along the way until your character reaches his goal, or final opponent.
I noticed that this mode felt shorter than Soul Calibur II's single player story mode. Also, the opponents were much more challenging in SCIII, which is a good thing. I remember having no trouble with the final opponent in SCII, but when I fought Abyss, I found myself getting beat. I was actually amazed by this Abyss character. Once he grabbed me with his scythe, he threw me around. Abyss also threw some fireball thing at me when I moved away too much, but I threw him off the stage afterwards. After defeating, Abyss, there was little cut scene, which was pretty neat.
I enjoyed playing Tales of Souls mode the first time through. As you travel along the map, you are given choices on what action to take next, and depending on what action you take, you fight different opponents. Which is nice, since you can take a different path, if you play through with the same character again. Also, along the way, theres little events which a found very amusing. I guess I'm easily amused. In my fight with Zasalamel at the Clocktower, there is a big gear that is heading your way and you're supposed to move out of the way by pressing the directional pad, but the I didn't know so I got knocked out. I found that so amusing. There was another similar event where Abyss is going to hit you, and you're supposed to block I think, but I let myself get hit for fun.
I tried Tales of Souls a second time with Nightmare. The opponents were mostly the same, Zasalamel, Tira, and Taki again. Though I gave up when I fought Taki. I didn't feel like fighting her at the moment.
The last thing I tried was the custom character creation, which is a new feature. You can pick your character's gender, job (thief, dancer, and I don't remember the rest), and you can further customize your character's looks by choosing different hairstyles, faces and clothes. With your custom character you can play this other mode in the game called Chronicles of the Sword. I also forgot to mention that in Tales of Souls, in addition to the Soul Calibur characters, you fight these custom characters along the way. I thought that was pretty neat.
This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 03:37:35.
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Jan 17th, 2007 at 02:29:03 - Soul Caliber III (PS2) |
I played some Soul Calibur III with my friend earlier. It was my second time playing this game. I use to play a lot of Soul Calibur II on my Gamecube years back, so playing SCIII on the PS2 wasn't terribly different.
I noticed there were some new characters, but I didn't get to try them out today. Instead, I played with characters that I was familiar with from the previous game. I tried out Siegfried first, since I was told he plays like Soul Calibur II's Nightmare. I played a few matches with my friend Anthony, and Siegfried's moves were indeed similar to that of the old Nightmare. It felt like I had to relearn all the moves again and get use to the PS2 controller. But overall, the game seems to be easy to pick up for new and old players alike. After a few matches, I got use to the controls, and our matches became more even. Against Mitsurugi, our matches were pretty close. I'd win some, lose some. With Maxi...Maxi is annoying so I made sure to give him a good beating. In our last matches, my friend switched to Zasalamel and got revenge for poor old Maxi.
Even though I probably recieved a beating most of the time, I had fun. I usually have fun with friends when I play Soul Calibur. Whether I win or lose, I'm satisfied that I have at least annoyed someone with Siegfried/Nightmare. Next time I play, I want to try out the story mode and see if its similar to Soul Calibur II's story mode.
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Malystrasza's GameLogs |
Malystrasza has been with GameLog for 17 years, 10 months, and 13 days |
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