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Feb 10th, 2007 at 02:20:07 - Vectorman (GEN) |
I beat the game! Wow, I forgot how innovative the gameplay becomes in the second half. The levels vary greatly, from Vectorman being in the form of a frog trying to outrun a couple of metal fists, to Vectorman in the form of a spinning top in some sort of disco club setting. The final level takes place in a tornado, which is rather climactic. The entire experience of playing Vectorman was very rewarding, even for such an old game. Long live Vectorman!
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Feb 10th, 2007 at 02:15:35 - Vectorman (GEN) |
This game is an absolute classic. I just started playing it again, after a 10 year hiatus, and was just as impressed as when I first started playing tis game in 1995.
Te gameplay mechanics are very familiar. You control vectorman, as e tries to get from point A to point B, while trying to survive amidst myriad enemies and azards. It is a classic platformer. Vectroman can jump (and perform a double jump), shoot, and transform into a number of different forms wic aid in is quest.
Vectorman is in my opinion, one of the finest games ever released for the Sega Genesis. In my first try, I was only able to make it to level 6, but then again, I haven't played this game in 10 years. I am still blown away by the 3-dimensional models and incredibly detailed environments, considering when the game was released. I will never cease to enjoy playing tis game.
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Jan 31st, 2007 at 19:16:08 - Katamari Damacy (PS2) |
The game's 2-player mode is a lot of fun. It is a contest to see who can make their ball the largest, given one room full of junk. If one player's ball gets significantly larger than the other, they can get the smaller ball stuck to theirs. The game is rather frantic. The controls, though tough to get used to, become rather easy over time. The game is played with the two anolog joysticks. There is no button pressing in Katamari Damacy (except for R3, L3).
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Jan 31st, 2007 at 19:11:53 - Katamari Damacy (PS2) |
In all the 15 years that I have been playing video games, I have never seen a game that utilizes such a bizarre concept in such a successful way. Katamari Damacy challenges its players to roll an entire 3D world up into a ball! To advance in the game, the ball must reach a certain size, at which time the player is able to roll through larger objects. I played the last level of the game, "make the moon". Normally, there is a time limit in the game, but I played on eternal mode, which allowed me to roll around for as long as I wanted. I started as a 0.5 meter ball, and ended up over 800 meters in the end. It is incredibly entertaining. Katamari Damacy proves that originality is a key asset to the success of any video game.
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drippypony's GameLogs |
drippypony has been with GameLog for 17 years, 10 months, and 10 days |
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Entries written to date: 8 |
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