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Jan 19th, 2007 at 19:24:20 - Soul Calibur III (PS2) |
Rock is awsome! There is something so satisfying about swinging that huge hammer into the head of your opponent.
I found one major drawback to this game: The Chronicles of the Sword. This half-realized one player mode is suprisingly bad. This isn't enough to keep me from playing classic vs., however.
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Jan 19th, 2007 at 18:56:20 - Soul Calibur III (PS2) |
After playing Soul Calibur III for a good amount of time, I can safely say that it is my new favorite 3D fighter. The gameplay mechanics seem unchanged from the previous installment, which is deffinetely a good thing. As always, the character and background designs are amazing. The polygon count is through the roof! All of the textures, from Lizardman's scaley face, to the grassy hillside of the earthquake vs. special level, look fantastic, among the best visuals the PS2 has to offer. Most importantly, however, is that the game is as much fun to play now as when it first debuted on the Dreamcast in 1999.
The weapons seem to be the star attraction, as each character has a different weapon, and therefore, a completely different style of fighting. There are tons of different characters to master, and a whole selection of bonus weapons and other options in the create a character mode to keep one busy. Soul Calibur III is a beautifully crafted, captivatingly fun, all-around inspired game.
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Jan 12th, 2007 at 02:51:47 - Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2) |
Third Strike has a built-in judging system that assigns the winner of each match a letter grade, reflecting their performance in the game. I have yet to determine what constitutes a good grade or a bad one, as I have gotten double perfects in some matches and have been rewarded with C's and D's. I have a new favorite character: Hugo. Hearing him count "eins, zwei, drei" as he performs his super wrestling move is priceless.
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Jan 12th, 2007 at 00:55:54 - Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2) |
I am a huge fan of fighting games, particularly 2-dimensional ones. I love playing games like Marvel vs. Capcom 2 and Guilty Gear in the arcade, even when I get my ass kicked. I was always very impressed by two aspects in particular: their artistic style, and their incredibly sensitive, impossible to master control scheme. When I first tried Third Strike, I could not believe how far the Street Fighter franchise had come.
Street Fighter III: Third Strike is incredibly similar to Street Fighter II, providing the player an array of characters to choose from, a very challenging one-player mode, and an addicting versus mode. Unlike the previously mentioned games, Third Strike chose to focus on gameplay as opposed to flashiness. The animation in the game is incredible! There are a great number frames crammed into every character movement to give the game a cinematic look to it (not to mention the background art is amazing as well). In terms of character control, every frame counts. While playing, I found myself pulling off super attacks, catching my opponent a split second before punching me in the face.
The character design is as good, if not better than in the previous Street Fighter installment. They decided to keep Ryu, Ken, Chun-Li, and Akuma. The other 16 characters are all new. There's Oro, a Brazilian hermit who fights with one arm, Hugo, a German wrestler who's likeness is based on Andre the Giant, Dudley, a gentlemanly British boxer, Q, a robot in a trenchcoat, and so on and so on. There is nothing bad that I can find about this game. Street Fighter III: Third Strike takes genuine skill to complete. As Dudley, I struggled to beat Gill, the final boss, but when I did, I felt a real sense of accomplishment (as sad as that sounds) and I immediately started playing the game again with a new character. This game is not for button mashers.
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drippypony has been with GameLog for 17 years, 10 months, and 10 days |
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