Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Jan 30th, 2007 at 22:15:06     -    Gradius (NES)

    My second session was just as fun. I still liked the objects and all the different things they can do. I like the various affordances throughout the game. I noticed once a group of objects or a particular object are destroyed, these red blinking things appear and if you get them they afford you to do some particular action like moving faster or using a stronger gun or shooting missiles above or below you, etc. I also noticed that the shoot button allows you to shoot faster if you push it repetitively really fast, or you could constantly shoot by holding the shoot button down without shooting as fast.

    The objects i hated the most are the bullets being shot from the stationary objects on the top and bottom of the tunnels. I hate them because you can only avoid them without being able to shoot them. One rule i hated the most was the fact that touching the roof or the floor of the tunnel caused a loss of life. I also hated the resource exhaustion because it seemed like it would take forever to get another life, if obtaining another life was even possible; I never got one. I seemed to run out of lives around the same area each time and was unable to advance in the game.

    add a comment Add comment  -  read this GameLog read

    Jan 30th, 2007 at 21:23:04     -    Gradius (NES)

    First session of Gradius was great. Although I didn't get very far, and despite the fact that I lost all my lives very quickly, I did really enjoy the gameplay. I really liked the style of the wave challenges. The differences between the various objects, or enemies, and their different behaviors was what I liked the most. Thier varied behavior made the game more interesting and kepts me on my toes about what would pop out next and how fast these objects would come at me.

    The level design was pretty good as well. It was cool how the objects had different behaviors, which was obviously different as I left the first level, or stage, open outer space and entered the tunnel where there were new objects to destroy.

    add a comment Add comment  -  read this GameLog read

    Jan 19th, 2007 at 16:04:22     -    Super Mario Bros. 3 (NES)

    The next session of Mario Bros. 3 was even more frustrating as the first session. I still have the same problems with the second level, and still have yet to pass it. This game really pissed me off and made me so mad that I felt the urge to hit something everytime I died. It was pretty bad.

    I tried countless times to make the jump from the third pipe to the land but still could not figure out how it was to be done because simply jumping across was not working at all. I guess there must be some special technique or action but I just do not know what it is.

    I don't think I've ever been more frustrated with a level in a game before playing Mario Bros. 3. My frustration just caused me to rush through the level to attempt the jump again and again and each time I died, I became even angrier. My anger than just caused me to make dumb mistakes like bumping in turtles, falling off small cliffs, etc.

    If anyone knows how to make it past that third pipe, please let me know and maybe I'll give this game a second chance.

    This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 16:11:59.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 19th, 2007 at 16:04:13     -    Super Mario Bros. 3 (NES)

    My first experience playing Mario Bros. 3 was extremely frustrating early on. The reason is most likely because it took me a while to even slight get a good feel for controlling Mario. The game design is pretty good, which most people must already know. I really liked the positioning of the special queston blocks that give red mushrooms and flowers. They seemed to fit perfectly since you can't get a flower until you get a red mushroom on the second level.

    However, I really hated the positioning of secret blocks. One in particular on the second level was positioned right at the edge of a cliff and right as you jump at the edge, i found myself hitting the block half way into my jump, which ended/restricted the height of my jump. The result was my loss of a life as I plummeted down to my death. I became annoyed at my inability to pass the second level. It was confusing for me to figure out how I was supposed to make the jump from the last pipe to the land towards the end. This aspect of the design was most annoying for me.

    add a comment Add comment  -  read this GameLog read

    next   More Recent EntriesOlder Entries   next
     
    GameLogs
    ejpavia's GameLogs
    ejpavia has been with GameLog for 17 years, 10 months, and 10 days
    RSS Feed
    view feed xml
    Entries written to date: 10
      Game Status / Read GameLog
    1Gradius (NES)Finished playing
    2Kirby's Adventure (NES)Stopped playing - Got Bored
    3Mario Kart: Double Dash!! (GC)Finished playing
    4Super Mario Bros. 3 (NES)Stopped playing - Got frustrated
    5Tekken 5 (PS2)Finished playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014