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Jan 31st, 2007 at 00:45:03 - Super Mario 64 (N64) |
This is the second gamelog for Mario 64. This time I noticed the importance of the jumps that Mario has in the game. Unlike the previous Mario games, this time you have a more developed gameplay, jumps being what stood out the most. You don't just simply jump up and thats it. Mario has the back flip jump, which helps getting coins that are "too" high up. You simple crouch and jump, just make sure that you are facing in the opposite direction from which you are trying to reach. Another jump attained through this game is the triple step long jump. First, Mario does a normal jump, then a skip, and then a long jump. This helps getting across big gaps. Also, you have the wall jump, which is essential to certain level, like the one with the ghosts. The jumps made for a better gameplay experience. For the most part this game was fun, with the exception of one flaw. - On the down side this game had one problem, that kept bugging me. Well the problem wasn't really with the game, but more with the controller of the N64 console. The controller has only one joystick, this messes with the camera angles. Ok, so you can change the angle of the camera messing with the c buttons, but its just not the same as having a second joystick, like the ones on the more present controllers. Other than lacking in the controller aspect, the game was enjoyable and entertaining.
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Jan 29th, 2007 at 21:25:25 - Super Mario 64 (N64) |
Super Mario 64 follows the same idea as its previous counterparts, you must save the princess. Mario 64 is a 3D game, which gives the player a lot more freedom, in terms of movement. It seems to be very similar to the previous Mario games for other consoles.You have various levels, again with each level having its own theme, like ice, water and so on. The exception in this game is the stars that you have to acquire in each level. There is a total of seven stars in each level, which help you open doors and continue on with the game play. The stars are a fun new concept with different challenges, some more tedious than other, but overall interesting and different. As I mentioned before this is a 3D game, which in my opinion is the factor that makes this game a lot more entertaining than any of the previous SMB games. You have the option to walk almost anywhere and explore your surroundings thoroughly. So, even after you have completely passed a certain level, you have so much room to just go back and explore, and find hidden things, like lives or coins. Oh, and the cannons are a great new option, in almost every level you have a cannon from which you can shoot yourself out of and reach places that are very hard to get to, by simply jumping. This game is very fun and you have to think about the game play more than you would in any of the other SMB games, it was a breakthrough for the genre and its worth playing.
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Jan 18th, 2007 at 21:23:48 - Super Mario Bros. 3 (NES) |
On my second session with SMB3 I ran into a little problem. The levels are not hard to figure out for the most part, the game like I said before is very entertaining, but World 2 has blocked my quest to finish the game. I ran into a little problem in the penultimate level, the one right before the castle that leads you to the third world. There are blocks stacked up blocking the way, and they prevent me from going further in the level. I've tried various things but to no avail. I'm no where near from finishing this game but that section, has me extremely frustrated at the moment. So if any one can tell me how to get pass that level then please let me know, so that I can go further in the game. I don't know what else to comment on the game, because I ran into that problem.
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Jan 18th, 2007 at 00:08:02 - Super Mario Bros. 3 (NES) |
Simply stated, this game is amazing. It is another great installment in the Super Mario genre. The game play is similar to that of the first Super Mario, but with better graphics and more options. Although, SMB 3 is still a 2D game, the improvement in image of the characters is obvious, when comparing them to the first SMB game. The levels in this game a shorter than the previous versions, but there are more levels within every "world." Another difference in this third version are the amount of castles within each world, there are two castles that you have to enter and little Koopas. A standout option of this game is in the amount of lives that you can obtain by playing random mini-games. In each world there are a couple of mini-games, where you either match a picture using three different parts in a slot machine type game, or you have the option to match three similar images that you can obtain at the end of each level. If you are successful in either of these games a decent amount of lives are awarded. One of the major improvements is in the new power that can be achieved. For example, in the first game you could get a flower and be able to fire mini fireballs. Also, there are more and unique ways to obtain coins. You can use the turtles to break blocks into certain patterns that open up hidden coins. There is this "P" button thing that turns blocks into coins once you stomp it. Oh, and you can carry the turtle shells with you and use them as a unique weapons to kill other enemies. In part three you can get a feather and turn into a raccoon type Mario, which allows you to float in the air for extended periods of time. This in my opinion was amazing. The game play in this game is amazing, no wonder it broke records in sales when it first came out. Its going to take a while to pass, I just wish there was a way to save the game, without having to start all over again.
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Tacuva_12's GameLogs |
Tacuva_12 has been with GameLog for 17 years, 10 months, and 9 days |
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Entries written to date: 10 |
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