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    Feb 9th, 2007 at 17:37:46     -    Final Fantasy VII (PS)

    After my first crack at Final Fantasy VII, I took my now level 16 character through the town of Midgar to gain a few levels and hopefully find more materia. One of the best aspects of this game is being able to coordinate your allies attacks with your own into a defined strategy to defeat whatever enemy comes along your way. Sometimes you will need to heal or cure your ally from a specific ailment or else your chances of survival become dim. Other enemies may be healed by fire attacks while ice does double damage. In this kind of scenario your strategy must change or else summoning strong allies (with summon materia) may end up healing the enemy a considerable amount of hitpoints. I had fun using and leveling my lightning materia because I just got bolt 2 which is a second level offensive lightning ability. At this current level the bolt 2 is devastating to the majority of enemies I need to fight such as the mechanical enemies in Midgar.

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    Feb 9th, 2007 at 17:32:55     -    Final Fantasy VII (PS)

    This week I had the opportunity to go back in time and play one of my favorite games of all time, Final Fantasy VII. Final Fantasy VII is one of the most revolutionary games to change the face of RPG, battle systems, and storybook elements many RPGs continue to take advantage of. I played through this game throughly in my teen years so it was a pleasant experience joining again and starting my quest to defeat Sephiroth. Overall, this game was one of the greatest influences in my desire to play RPG games with battle elements such as the turn based combat with magic/attacks. As many who have played it know, the game is based on a materia system in which by equiping different magical items you will be able to use different magical abilities. The best part of this game is being able to feel your character growing in strength as you defeat harder and harder enemies. This is shown as you gain more HP/MP per level as well as gaining stronger materia that gains experience called AP. Overall I would score this game as a 9.5, if anyone has not experienced this I highly suggest you give it a try because it can change your perception on what an RPG can be like.

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    Jan 29th, 2007 at 18:52:09     -    Goldeneye 007 (N64)

    After our Goldeneye sesssion this weekend, we played a few more times Sunday and Monday and were fully comfortable to rank ourselves as pretty good (but not quite as good as we were back in the day!) This time we played primarily one of my favorite levels, the one where you are able to go through the bathroom vents (sorry i dont remember the name) with a weapon selection of proximity mines! Proximity mines pretty much revolutionized this game for me, it allowed me to place places in the ceiling to guarantee a death by my friends (with our license to kill mode on). It reminds me of the time where we mastered proximity mines and multiplayer spawning so well that once a player died in a level, either me or my friend would be able to continually sabotage the next spawning points so no matter where you spawned you were always going to die! We weren't able to get this going for very long though. Another interesting bug that we did remember to use was stacking remote mines on a player and hten each successive mine. What this does is create a body armor of mines that grow out of your victim and is pretty funny to see before you detonate them! Be sure they don't run towards you when you press the trigger!

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    Jan 29th, 2007 at 18:44:59     -    Goldeneye 007 (N64)

    This weekend I invited the rest of my housemates for an epic battle in one of my favorite games of all time, Golden Eye for the Nintendo 64. This game was one of the highly addicting games that plagued much of my highschool career (in a loving way!) Once I got in for our multiplayer session, the controls came back to me and I started to remember all of the secret hiding spots and best places to find whatever gun i needed. We played most of the levels (except like the cave which sucks btw) to get a feel for ambushing our comrades. Goldeneye allows users to customize the weapon selection availablility on each map including what kind of options you may want (Such as man with the golden gun). My favorite by far is using the pistols with license to kill on becausey ou can get a more accurate adjustment of player skill then blasting with an AK-47 into a corpse worth of 100 bullets before someone is taken down. Overall this experience got me back into the game and I look forward to playing it again!

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    1Final Fantasy VII (PS)Playing
    2Goldeneye 007 (N64)Playing
    3The Legend of Zelda (NES)Playing
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