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    Jan 31st, 2007 at 19:08:12     -    Super Smash Brothers (N64)

    After playing Super Smash for another hour or so, my friends and I got real into the game. We played a series of one on one battles, and some of them got pretty intense. Each character in the game has certain skills and unique attacks that you can use against your opponent and they make for fun and exciting gameplay to say the least. I strictly use Donkey Kong and Captain Falcon (although sometimes I'll play with Fox or Pikachu) and I feel that I've pretty much mastered these two characters. The levels are cool because certain levels go along with characters' strengths and they are unique to that character. Even though they don't have the most complex design ever they are still fun to play.

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    Jan 31st, 2007 at 18:09:23     -    Super Smash Brothers (N64)

    Again I am playing Multiplayer battles with a few friends of mine. We all have varying levels of skill and experience when it comes to Super Smash Bros. We played a bunch of times on most of the levels available in Multiplayer. What's great about this game is that it takes previous characters from Nintendo games and meshes them together in one action packed game. You can even play in their famous homelands such as Link's Hyrule Castle or Fox's Sector Z. These characters really don't have too much to do with each other except for the fact that they are all part of the Nintendo World, you even get their theme music too. In multiplayer you have the ability to adjust settings to your liking, and this makes the game a lot better because some may enjoy different settings than others. For example, you can adjust how often you want items to drop and what items you want there to be, you can have stock lives or timed life, and you can adjust health percentage and how quickly one will die.

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    Jan 19th, 2007 at 00:44:13     -    Goldeneye 007 (N64)

    I went back to playing Goldeneye on multiplayer. This time we mainly played remote mines and power weapons. I got a little more used to the controls but I still had trouble with aiming. The RCP-90 was my "Weapon of Choice" pretty often: it took down my opponent's health pretty quickly. The weapon choice in this game is very good, and you can be successful with nearly every weapon. Also the body armor lying around in the levels makes for interesting gameplay, and is actually a key part in winning multiplayer matchups. The remote mines are an awesome part of the game. They allow you to get pretty creative, letting you place them in strategic locations so that you can kill the enemy when he is totally unaware of what's about to hit him. Also, the characters you can play with are pretty interesting, such as Oddjob and Jaws. However, I hated playing against Oddjob because he is so short and hard to kill, although he does make the game more of a challenge if you are trying to kill him.

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    Jan 18th, 2007 at 23:50:06     -    Goldeneye 007 (N64)

    Goldeneye 007 is the epitomy of a classic game. I used to play it all the time when it was first released, but it has been a while since I last played it. I found a friend to play a few levels of multiplayer with. The level design in this game is excellent. It ranges from the simplicity of Stack and Library (my favorite) to the more complex Facility. I wasn't too successful in killing my opponent though, mainly because I found it hard to adjust to the controls. Aiming was the most difficult thing, and maybe the only flaw in the game (although I never really noticed it until playing more advanced games in recent years). Every time I wanted to shoot I had to stop walking in order to get the crosshair on my opponent, and this got a little annoying.

    This entry has been edited 1 time. It was last edited on Jan 18th, 2007 at 23:59:09.

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