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    Jan 19th, 2007 at 02:06:47     -    Super Smash Brothers (N64)

    Super Smash Brothers is a fairly simple game. The user picks from a number of characters (12) and the number of players ranges from one to four. Some characters include Kirby, the Super Mario characters, Pokemon, etc. Whatever map is chosen and the four characters just fight each other till the death. It's fun because each character has his/her own special abilities. Another way to kill a character is to knock him/her completely off the map as well. Some characters jump better than others and likewise, some characters have better powers than others.

    Some difficulties, however, that become very frustrating include the controller. The Nintendo 64 controllers are no XBox 360 controllers because they're not nearly as sturdy. Nintendo 64 controllers often lead to a malfunction in the joystick so I suppose this isn't necessarily the fault of Super Smash Brothers but it is frustrating nonetheless. Another problem that I've faced with the different characters is the ability to jump. Some characters jump higher than tohers, which means some characters can be knocked off teh map a lot easier than others.

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    Jan 18th, 2007 at 17:53:04     -    Guitar Hero II (PS2)

    After playing Guitar Hero, well, for an extra week now and after learning more in my Game Design class I now appreciate the gameplay much more. The game is an instrumental Dance Dance Revolution where it's a virtual vertical conveyer belt going down with 5 different colored icons moving down the screen. As each icon passes the bottom line of the screen the player is to hold on the coordinating color while strumming down on the guitar. A very simple concept but much like pong, the game becomes faster and more complex.

    I appreciate the accuracy of the game and how it emulates and actual guitar with its whammy (sp) bar, prolonged frets, and hammer ons. I feel the hammer ons, however, could be improved greatly. Unless everyone has perfect 20/20 vision, or better than that, it isn't always so obvious in regards to the hammer ons. The hammer ons are distinguished by the white circle inside the icon itself. Most have black rings around the white circle but when the black ring isn't there then that means the player can use a hammer on, which is moving to the next note without having to strum a second time. I feel that if the entire circle within the icon was either all black or all white then this would be a lot easier to use the hammer on feature in Guitar Hero II.

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    Jan 12th, 2007 at 01:25:53     -    Guitar Hero II (PS2)

    I started playing the first Guitar Hero game at my friend's house over the summer and I instantly fell in love with it, aside from my eyes being wavy after the end of each song. Embarassingly enough, I went to his house pretty much everyday just to play the game. A lot of us would play during the day, go out at night and at the end of the night, we'd go back to play again. Guys, girls, it didn't matter, we all played. The game is pure genius. It is put together so well and so accurately.

    Naturally, when the second one came out I bought it the day it came out. I was pleased with all the new songs but the thing my friend and I both agreed on was that the although the second one has much better songs and characters, the first one's actual gameplay was much better. The first Guitar Hero had a much better transition from the Medium level to the Hard level. It slowly allowed the player to smoothly work his or her way into each level. The second Guitar Hero, however, seemed to kind of jump more and take a larger leap from level to level. Overall, however, I loved Guitar Hero II just as much because of the newer songs they used and if I had to give it a rating I'd say 4.5 / 5.

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