|
Jan 31st, 2007 at 22:11:19 - Legend Of Zelda: Ocarina of Time (N64) |
Even after about two hours of play, I'm not sure why I like Ocarina of Time as much as I do. Looking at it from a design standpoint, it is not substantially different from other games in the Zelda series, at least not story-wise. Gameplay obviously has evolved from the earlier 2D games as it is now set in a 3D world, but the storyline, characters and items are almost identical to the earlier games. You'd think it would get boring.
But it hasn't yet. I think it has to do with the fact that while the game's story is very linear (although it occasionally offers you "choices", you can't get out of the dialouge without making the right choice), the player has an extensive world to explore beyond just the area they are playing in. Also, the large variety of side quests and trading sequences add variety to the storyline, especially since they give the player with useful (and often vital)rewards.
add a comment - read this GameLog |
Jan 31st, 2007 at 18:40:07 - Legend Of Zelda: Ocarina of Time (N64) |
I've played through Ocarina of Time twice now (once when I was really little, although my mom played most of that, and once more recently, when I decided to try to beat the game in a week), so I kind of know what I'm doing. However, I decided to take my time, exploring the game from a design standpoint instead of purely trying to beat the game.
This means that I spent most of my first hour in Kokiri Forest, exploring the limits of my world as they are right now (and double-checking the tutorials so I'm sure I remember how to play). There were actually less cutscenes than I expected- the more recent Twilight Princess seems to rely on them much more, probably simply because of the more advanced hardware. Instead, most tutorials come from random NPCs standing around, and the odd sign. In fact, the experianced player could skip the tutorial almost altogether, if they didn't talk to anyone or read anything.
There is actually quite a lot to do in the early stage of the game- although you're told you'll die if you leave the forest, there is all of Kokiri Village and the Lost Woods to explore, although most of the Lost Woods are unimportant at the moment. NPCs are (relatively) helpful, at least moreso than in many games I've played, and now I'm looking forward to getting on to a dungeon.
add a comment - read this GameLog |
Jan 18th, 2007 at 22:30:40 - Goldeneye 007 (N64) |
I played Goldeneye mainly because that's what they gave me at the Science & Engineering Library. I have very little experiance with first person shooters (the only ones I've ever played are Halo and Halo 2, and I'm TERRIBLE at them), so it's kind of an adjustment for me.
So I'm at the very, very bottom of the learning curve, especially since I didn't find out that there was a control diagram until oh... about halfway through the hour I played for. So I was shooting blindly without a scope for most of the first mission, but I got it figured out eventually. The first level was not that hard, luckily (even though I finished it by accident). I actually liked how linear it was- clear one area, find the exit, clear the next area, find the exit, etc. Where I really started having problems was in the second mission, which was much less linear. The first-person view tends to throw off my sense of direction, so the lack of a map or spesific directions caused me to kind of run around aimlessly, killing anything that showed up. This got boring after the second time I died without progressing any further into the level.
read comments (1) - add a comment - read this GameLog |
Jan 12th, 2007 at 04:25:29 - Black & White (PC) |
More Black & White. Well, about 15 minutes after I started playing again, a rival god started attacking my village, and I saved what villagers I could and moved to a new map. The game finally started explaining things beyond very simple tutorials, and got WAY more interesting. I'm still not totally sure exactly what I should be doing with my creature, but now I'm building towns and such- it seems like there's a lot more of a point to the game. I think that's because I've moved beyond the tutorial world.
What else... well, the controls haven't gotten any easier, but I'm getting more used to them. I hope the game gives me a little more storyline soon- I'm basically still doing what it tells me to, and being generally "good", not "evil" quite yet (although we'll see how long that lasts... hehe). Anyway, I feel like I'm still in the very, very beginning stages of the game despite the fact that I think I played about an hour longer this time than I was supposed to. Yeah.
add a comment - read this GameLog |
|
|
|
rubixcubed's GameLogs |
rubixcubed has been with GameLog for 17 years, 10 months, and 11 days |
view feed xml
|
Entries written to date: 9 |
|