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    Feb 23rd, 2007 at 03:23:57     -    Legend Of Zelda: Ocarina of Time (N64)

    At the end of the deku tree dungeon was the boss that was a fairly large creature with an enormous eye in a dimly lit room. In order to do damage to him you have to hit him in the eye with the slingshot to stun him and then get him in the eye with the short sword. The overall difficulty for this boss was relatively low but this can be expected because he is the first boss in the game. Once I was out of the dungeon the story led me on my way to the castle of Hyrule. Interestingly enough, when it changes to night and you are in the fields of Hyrule, skeletons raise from the ground continuously for the night and attack you. What probably made this such a good game was the fact the game takes place in a large world allowing the player some freedom to explore.

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    Feb 23rd, 2007 at 03:23:36     -    Legend Of Zelda: Ocarina of Time (N64)

    Zelda Ocarina of Time was a great game for the N64 consol. It was one of the earlier games to be released. In the game there is no actual button to jump, the player just has to press the rolling button when they are close to the edge. The story starts out in the forest where a young boy without a fairy lives. When he gets a fairy, she acts as kind of like a tutorial for starting off the game. From this point I headed off to the first dungeon in the game which lies in a giant dying tree. There are a number of puzzles that require the use of objects such as the deku stick and the slingshot.

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    Feb 9th, 2007 at 02:11:25     -    Tales of Symphonia (GC)

    For the next hour of play that I spent on this game was story progression. Tales of Symphonia has a rich story that is deep and filled with plot twists; however it is at the same time plagued with terrible dialogue and dubbing. The characters voices sound fake and emotionless and sometimes even silly. It distracts the player from the game sometimes prevents the player too coheres with the situation when something dramatic happens. The main story in the game is mostly linear but it is possible to stray slightly away since the only thing that blocks the player at times are higher level enemies. So the game does not completely stop a player from going where they aren’t supposed to real early in the game. This wraps up my second session.

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    Feb 9th, 2007 at 01:32:41     -    Tales of Symphonia (GC)

    Ok, I spent my first 45 minutes or so just grinding and obtaining some new techs for the main character since new techs are unlocked once the player has met a few requirements. The first is the level of the player which, when the player is high enough, a new tech will show up in the menu in blue font. The player must then reach a minimum requirement of uses on other earlier techs for the new ones to be unlocked. During this time I also decided to mess with the ex-sphere system in the game where, when different skills are combined on a character, they can result in new skills being created. This is limited however since the player is only allowed to equip up too 4 ex-spheres onto a character, each containing 4 skills to choose from. This does however add to the depth of personal customization to the game since the player can tailor the characters closer to his or her preferences.

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    Entries written to date: 10
      Game Status / Read GameLog
    1Double Dragon 2 (NES)Playing
    2Legend Of Zelda: Ocarina of Time (N64)Playing
    3Soul Calibur III (PS2)Playing
    4Super Smash Brothers (N64)Playing
    5Tales of Symphonia (GC)Playing

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