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Jan 31st, 2007 at 00:28:57 - Super Smash Brothers (N64) |
For the second session of Super Smash Bros I only played against two friends and soon after it was one. As a result of the previous session I was the primary target for the other two too team up on. In order to combat this unfair behavior I purposely targeted one of them the entire time until that person got fed up with my onslaught on them. This worked out as a fairly good tactic to break an alliance against me.
It is the large amount of space on a stage and the freedom of movement that allows this fighting game to have four player free for all. It is also this that allows the possibility of ganging up on one player.
For the one on one my roomate got tired of my annoying tactics as Kirby so I changed characters to Fox(a character I've never played as on this game before). This led to some annoying deaths since Fox has very limited stage recovery and I am very used to Kirby.
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Jan 30th, 2007 at 23:56:09 - Super Smash Brothers (N64) |
The Super Smash Bros series is one of the few fighting games that I actually like to play a lot. Probably the best part about this game is its mix between a platform game and a fighting game. This game also uses a much more simple and limited moveset, making it easier too pick up and learn than other fighting games. In my first session I played with three of my friends using kirby. This game works much differently than most fighters in the way that in order to defeat an opponent you must knock his or her characters off the stage. Most of the stages are designed well in this game since they offer a variety of terrain and platforms and are a decent size.
In this game Kirby is one of the cheapest characters(the other being Ness) and he carries an assortment of airial attacks that can finish off most opponents once they are off stage. Most of the time I would K.O. people at low percentages of damage by using Kirby's down-airial attack to knock my friends straight down. This however led them to team up on me since i was the K.O. leader of the game.
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Jan 19th, 2007 at 01:17:51 - Soul Calibur III (PS2) |
For the next hour playing Soul Calibur 3 versus mode I used Voldo and some of the new characters in the game. Voldo was actually one of my better characters from the previous game, however, trying to use him with the PS2 controller was a whole different experience. I used to know most of his move set but with this different controller I couldn’t use most of my favorite moves due to the odd placement of buttons. Because of this, I wasn’t able to easily initiate the lunge or easily change his stance. This made the game irritating especially since I already get beat by my roommate Adam a lot. Playing as the guy with the scythe was fun however. I was able to beat my friend Laurens Talim pretty easily and one of the rounds I just kicked her off the stage which felt good. Overall the experience was fun because in Soul Calibur most of the characters are unique and are quite different to play.
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Jan 19th, 2007 at 01:03:02 - Soul Calibur III (PS2) |
For the first part of this gaming session I spent most of my time playing as Yun Seung since he was my favorite character from the previous Soul Calibur games. In this third installment it seems that they have tweaked his move set a bit. For starters, his kicks seemed to be a bit more powerful than in the previous game which is a plus for me since now it actually gives me a reason to use them more. There is also the fact that I’m not as accustomed to playing Soul Calibur 3 for the PS2 since I played the previous one for the Gamecube. Because of the difference in controller setup, it was harder for me to use my old tactics from number 2 since my mind isn’t adjusted for a PS2 controller with this game. Other than this the experience is very similar to the previous but with some more perks to the character.
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cires13 has been with GameLog for 17 years, 10 months, and 9 days |
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