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Jan 19th, 2007 at 19:23:42 - Gradius (NES) |
I took about a two hour break from the game before I started playing again, and when I started playing again, I realized that I had not learned anything in my previous playing session. This game made me very frustrated, It may be because I didn't really play this game as a little kid, but it just doesn't feel like a classic to me. Then again I might be saying this because I could never pass the volcano part in the first level. It may be my fault as a subpar player that I didn't get past the volcano, but never the less after two hours of the same ten minutes of the level got very boring for me, even with the awesome power-ups. This doesn't mean that I will no longer play the game, but it does mean that I will no longer feel enjoyment until I pass the volcano.
The game still feels like a standard scrolling game to me, but maybe if I got more strategic with my powerups it would blossom into something outstanding. Overall, I believe Gradius is a solid game, but not something fit to the taste of a gamer like me who enjoys platforms a bit more.
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Jan 19th, 2007 at 16:12:52 - Gradius (NES) |
I played Gradius for the first time today. I had never previously heard of this game before class the other day, and was a little interested to see what the game was about. My first comment was that the game was a great deal like space invaders except a horizontal scroller instead of a vertical one. This was before I learned about the powerups. The powerups add a very interesting and enjoyable aspect to the game. I quickly learn that you recieve powerups by achieving certain objectives, like killing an entire sequence of ships or destroying the red one. I only just learned that you recieve different powerups depending on the number of tokens collected by reading other students' game logs, and I believe that this aspect will improve my gameplay immensely.
The game may prove to be too dificult for me because I cannot even get past the volcano, and I am starting to lose my motivation to try. It may have helped to have a story about why I am committing genocide on this alien space fleet. A pretty entertaining game so far, though. I will give my full report in another hour.
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Jan 12th, 2007 at 15:57:24 - 007 Nightfire (PS2) |
The multiplayer part of 007 Nightfire also very solid, meaning that is a pretty good game that engages the player but it has no stand out features to single it out from other multiplayer, first person shooters. The game does deserve some praise, though. It has a few interesting weapons (the one that I really liked was the remote controlled rocket launcher) and it also incorporated the the possibility of non-player bots into the multiplayer game in case the player has neither online capabilities nor a plethora of friends. This makes the multiplayer game a little more interesting, but because the bots have the military acumen of a three month old gerbil victory is assured to one of the human players. Overall a good multiplayer experience but nowhere near as fun as I remembered Golden Eye being(Where are the proximity mines?).
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Jan 12th, 2007 at 03:26:21 - 007 Nightfire (PS2) |
I started playing the game and really early on, I realized that I cared nothing for the story. This means that I skipped through every cut scene, and in any other game, this would mean that I would be terminally confused and would not be able to finish the level; but in Nightfire, they give you the objectives and hints on how to obtain them in the start menu. Ignoring the unengaging story, the gameplay was pretty entertaining. it has intuitive controls and an auto aim system that's essential if you want to be able to hit anyone. The set up the game allows the player to either rush in with a shoot 'em up attitude or finesse the enemies with a stealthier approach. The game might actually get a little boring but they liven it up a little bit buy throwing in a vehicle level every now and then. A good experience but only an average game. I'm going to play the multiplayer game next.
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dudeski's GameLogs |
dudeski has been with GameLog for 17 years, 10 months, and 9 days |
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