|
Feb 11th, 2007 at 20:13:25 - Final Fantasy XII (PS2) |
After twenty hours of play I think I'm going to bury this one away. It became boring mostly because of all of the leveling involved trying to get money and liscenses. Also there is so much running around because the world is so expansive. The plot never really grabbed at me too much either. The game did introduce a lot of new cool things to the final fantasy series but I feel the world was too big. The fighting system was cool but the old battle system was never really that flawed and I feel there was no need to change it. Also the game is so long it never really feels like you ever make any progress. Each mission also takes at least a few hours which can be exhausting as well. Anyway it was a good effort but I feel the game just lacks in certain areas where other final fantasy's excelled.
add a comment - read this GameLog |
Feb 9th, 2007 at 13:07:38 - Final Fantasy XII (PS2) |
This game starts off great with you being right in the middle of the action. The storyline is a little hard to grasp right off the start but after awhile you begin to figure it out. The controls are easy to use. It does seem that this final fantasy is similar to FF XI only because you really only need to control one person. It is true that you can explicitly control every character but the gambit system makes it so much easier on you. I will say the liscense system is a little annoying especially since you need certain liscenses for equipment. This does add a different element to the game where you must plan your characters a little more. Pretty much after the first the ten levels of your character you better have a character type for him. It is fun though to have to make a person made for magic using or having a gun character or a bow character. Anyway the cut scenes are amazing even with the next gen consoles out. The new fighting system is great but I don't feel like it is as revolutionary as everyone says. If you don't remember secret of mana was similar except there wasn't a wait bar which does add certain elements of the game making it a little more hard.
read comments (2) - add a comment - read this GameLog |
Jan 31st, 2007 at 12:47:10 - Legend Of Zelda: Ocarina of Time (N64) |
I got through the first dungeon and talked to Princess Zelda. I haven't had much time to wander but I am beginning to remember how massive this world is. First of all there seems to be an infinite amount of side quests and what not. This game will never leave you bored because even if you don't feel like going on to the next dungeon you can go and find some other cool thing to do. Another thing I forgot was how massive the dungeons themselves were. After playing the original zelda where the first dungeon was maybe about 10 squares I was a little off guard to find a dungeon bigger than probably the last dungeon of the original. The monsters are also very unique with a little trick to beat them for each. The game also is real-time based meaning the sun sets and rises. This can get a little annoying but it adds a great element to the game and plus you never have to wait too long for the sun to come back up. Right now I'm really hoping I can keep playing this game because I forgot how fun it is.
add a comment - read this GameLog |
Jan 31st, 2007 at 00:26:22 - Legend Of Zelda: Ocarina of Time (N64) |
It was so nice to finally get back to three dimensional worlds. The game started well with a pretty cool cut scene that helped show the new ability to play in three demensions that earlier consoles hadn't quite reached. Of course the going was a little slow at the beginning but luckily I had played this game before and knew where the sword and what not were. But I had forgotten how well the controls were used in this game. I don't think as a kid I ever took advantage of all the different things you can use to attack. So far there are about 3 or 4 different ways to attack with the sword. However sometimes the things they give you make the game easy. I'm sure that the game will get harder. I'm still spoiled though by being able to control the camera with another analog stick but you get pretty used to using the z and the up C buttons to change your camera view. The story so far is interesting but then again there are few zelda games that are lacking in story. Getting through the first few cut scenes is a little boring but atleast it is interesting to listen to.
add a comment - read this GameLog |