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Feb 27th, 2007 at 23:36:04 - Super Smash Brothers (N64) |
Super Smash Brls is very intense when played with friends. I think they call it Super Smash because of all the button smashing that takes place. I have found that many of the moves are over used by each character. What makes it great is how each character has such unique moves. For example Pikachu has a lightning bolt that can be shot down from the sky while moving. Donkey Kong will simply bang on the ground and cause a earthquake that causes damage. Most characters have some form of air attack however there are boxes that contain such weapons as swords and guns. This makes it so that there is a frantic dash for such items. What I dont like is when there is a four player game going on and one of the player tries to avoid fighting so he saves his life while other players are hurting each other. I think it is a cheap strategy.
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Feb 26th, 2007 at 19:56:19 - Super Smash Brothers (N64) |
Super Smash Brother is a classic game for the Nintendo 64. I find it entertaing because there is an array of different characters each with different moves and powers. The character selected depends on the style preference of the player. There are quicker smaller players such a pikachu and slower more powerful players such as donkey kong. I have found the game makers have balanced out both type of characters very well. There is a big advantage for the characters that seem to float better then others. When a character is almost knocked off the map these characters seem to be able to float back to the land. Donkey Kong seems very heavy and falls straight down almost.
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Feb 2nd, 2007 at 01:36:21 - James Bond Goldeneye 007 (N64) |
Golden Eye is a very fun game. I find that the array of weapons that James Bond is given really makes the game worthwhile. I really enjoy mowing down countless bad guys with everything for C4 explosives to an AR15. Many of the levels have a stealth element to the game which also adds a cool factor. Silence pistols allow the player to kill the enemy before he sets off the alarm. If the enemy is not killed then the alarm will go off and the player will have to fight even more enemies. The level designs give different challenges so that the player must use different gadgets for different situations.
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Jan 20th, 2007 at 02:13:16 - Shadow of the Colossus (PS2) |
After doing more missions i have come to realize that the combat system is very poor. Most of the guns have an automatic aiming system which requires no skill. This makes the game not as intense. It is also very unrealistic. If a control system was set up so that the player could seek cover and shoot out from behind a cover then it would be more more satisfying then running in zig zags locking onto target and pulling the trigger. Depending on where you aim and hit your target would cause different amounts of damage. I think the player would have a lot more fun. Also this kind of game could be very open. Instead the story is very linear. It would be cool if the player could choose sides such as with a gang. This would allow the player even more freedom in San Andreas
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