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Jan 31st, 2007 at 05:35:11 - Goldeneye 007 (N64) |
One aspect of the gameplay which, in my opion, would of improved the game is to give each character more special attributes. Most of the characters in the game feel the same but with a different character model. Oddjob and Jaws are the only two who really stand out. Oddjob is much smaller and quicker than the other characters which makes him a popular choice in deathmatches. Jaws is a big target, the biggest actaully, and is, thereby, not as popular a choice. It would be nice to see each character given more traits to define themselves from the others. However, I still prefer Goldeneye in the series of games that Rare has produced over other classics such as Perfect Dark. The design of the levels are fun and have stood the test of time in their playability. Also, the weapons never seem to get old. I still enjoy trying to hide mines around corners or firing a rocket to an unsuspecting player in the next room. Heres hoping that with the popularity and success of Casino Royale, another Bond classic is produced for the Wii. Maybe one featuring a battle between Bonds? Connery vs. Moore vs. Craig etc.
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Jan 31st, 2007 at 05:23:07 - Goldeneye 007 (N64) |
Goldeneye 007 was one of the first FPS that I really got hooked on. The game appeals to all FPS fans whether or not they like the James Bond movie series. The best part about the game is of course the 4 player death matches. For my gamelog, my friends and I replayed our favorite stages from way back when. My personal favorite is playing the library stage with proximity mines. Whoever can get to the mines and the top of the level is put at a great advantage while the players on the bottom must shoot the mines on their way up or be killed instantly. Another scenario I enjoy is playing with the golden gun. Since it is a 1 shot kill, all players tend to focus on whoever is carrying the golden gun. Facing off against him makes the game very intense since although the golden gun's reload time is slow, you still must kill him quickly. It was wierd replaying the game at first because of the N64 controller. The gaming world has evolved to include 2 joysticks on all of their controllers. However, much like riding a bike, it comes back to you quickly. The story mode is also fun to play through. It stays faithful to the film. Although I found some of the stages pretty hard such as the stage where Bond rides in the tank. The tank suffers alot of damage very quickly and I found myself dying alot.
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Jan 19th, 2007 at 06:01:53 - Super Smash Brothers (N64) |
SSB's replay value lasts mostly in its multiplayer games, which is what the series is best known for. The level designs are simple yet fun to play because of their interactivity with the characters. I'm sure many players are interested to see what new mechanics the makers will employ in their latest installment SSB Brawl, featuring Solid Snake. However, going back and playing the original, you notice some flaws such as Kirby. Playing my friend, I had no way to deal with Kirby who is basically instant death if he is able to knock you off the edge. His drill kick and throws allow him to knock you far down while he floats back up using his mulitple jumps. It makes it too easy for an experienced player to combo and dominate the game using the Kirby character. As with Luigi's uppercut which i mentioned in my previous entry, Ness' rocketlaunch and Samus' spin attack also felt way overpowered in the N64 version. It felt much easier to land Ness' move while Samus' spin attack takes priority over many of the other special moves in the game and causes more damage than the Gamecube version.
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Jan 19th, 2007 at 05:50:23 - Super Smash Brothers (N64) |
SSB was instantly one of my favorite games when it first debuted on the N64. Playing as your favorite classic Nintendo characters gave the game an irresistable charm. Replaying for my gamelog was a very different experience. I had gotten very use to the Gamecube version which feels very different than the original. One of the main differences is between the two is that Melee added a new move for each character and I had become use to using these extra moves. Also, Melee used the yellow joystick to perform instant smash attacks unlike the N64 controller which had no yellow joystick. However, it was still fun to relive the game. My favorite stage to play is still Zelda's castle due to its size for 4 player combat. I tend to switch from character to character but my favorite to use is Luigi. He is very different from his Gamecube counterpart. This is mostly due to his dragon punch. In this version, it can hit whether Luigi is facing his oppenent or not making it much easier to knock someone off the stage. In Melee, it can only hit from one side and you must be much closer.
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TheLebrons's GameLogs |
TheLebrons has been with GameLog for 17 years, 10 months, and 12 days |
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Entries written to date: 10 |
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