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Jan 31st, 2007 at 06:53:38 - We Love Katamari (PS2) |
My second hour of We Love Katamari was equally as fulfilling as the first. I was able to get pretty far in the game and collect many of the prince's cousins (alternate playable characters)
Im not quite sure why, but something seems incredibly romantic about the game. It might be a combination of the music and the plotline, but in a quirky way the game makes me reminisce.
I also feel as if the concept of the game might have a higher meaning symbolically. This could very well be a breakthrough in the concept of gaming as an artform.
I also learned alot about constellations and planets.
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Jan 31st, 2007 at 06:24:21 - We Love Katamari (PS2) |
I chose to play Katamari to satisfy the "classics" criteria because I enjoy the narrative as well as the gameplay. When I first found this game long ago, I was suprised by its offbeat and original nature. The first thing about the game (besides the crazy premise) that struck me was the original soundtrack. The songs are all from the katamari OST which is not only fantastic but addictive. Months later, I still listen to the soundtrack.
The premise of the game is vaguely reminiscent of the novella The Little Prince by Antoine Du Saint Expurey. In the game, you play as a small green prince with a sideways cylinder shaped head. In order to score points, you roll a sphere around and pick up random objects which then stick to the sphere and make it larger. The king of all cosmos then propels your sphere into the sky to either make a constellation, planet, or stardust. The controls involve both joysticks and as I had picked up the game for the first time in months, my skills were quite rusty. After a while, I was able to apply my techniques from the first game in the series to this one.
I enjoyed the narrative which told the past of the king of all cosmos. We love katamari also has an OST which even surpasses the first game.
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Jan 19th, 2007 at 05:23:24 - Soul Calibur III (PS2) |
After playing a second hour, I was able to figure out more of the intricate gameplay. Apparrently the R1 trigger is a short cut to a very helpful button combo. I learned some really badass moves with my pirate (he uses the chinese sword). The first one is a kick combo where I run up the opponent, flip and then kick the shit out of them. The other move would be butterfly kick, where you basically fling yourself into the air and kick them in the face. I got way better at blocking and using combos since my last log.
Luke just make a samurai character and now is able to juggle me for pretty much the whole round. This is a very effective technique which I am yet to counter. Christian has also gotten ahold of his old skills in soul calibur. He plays as voldo and is equally matched with luke. Marc now hates soul calibur because we play it in his room too much
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Jan 19th, 2007 at 05:12:17 - Soul Calibur III (PS2) |
I have played soul calibur before, so I had an easy time catching up to my friends. Soul Calibur three is probably now my favorite fighting game. I found a lot of technique involved in the game play and I was able to make a very cool custom pirate. The custom character maker has many options and the costumes hair and features are well designed. I made a really cool looking pirate. We played a lot and I learned how to sidestep from attacks, this was a helpful feature until people caught on to my techniques. I now have to learn to block in time. I also learned a couple cool combos with the sword and how to time my throws
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RNinjate's GameLogs |
RNinjate has been with GameLog for 17 years, 10 months, and 9 days |
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