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    Jan 31st, 2007 at 06:28:24     -    Super Smash Brothers (N64)

    After reviewing Super Smash Brothers, I noticed some more details about the design of the levels and the game play. The levels have multiple platforms that characters can jump onto and battle from. The characters have attacks that specialize at attacking opponents from above them such as Pikachu’s lightning bolt attack, attacks that attack below such as Link’s downward sword slash, and horizontal attacks such as Samus’s laser gun. The opponents of these attacks can run, roll to safety, or use their force field to block the attack. The force field gradually deteriorates if it is used too much or attacked too much. When it breaks, the character is temporarily stunned, leaving them open for attacks. I also noticed that the story mode has many types of battles. Some of the battles are against many weak opponents, and others are against single opponents that are more powerful. The final opponents are many powerful opponents that are polygon warriors shaped like the characters in the game. The player must defeat them all within the 2 minute time limit. The player can adjust the challenge level of the story mode from very easy to very hard. That makes it fun and gives a lot of replay value to the game. The level design puts the character into the game. The details of the levels such as Hyrule Castle allow the player to get into game play and enjoy the game. The game’s soundtrack also contributes the experience. The music and sound effects make the game play more intense. There is not much that could be added to this game, which could make the game any better than it was for its time other than the things that were added to the sequel, like the extra characters, and more levels. However, my opinion of the game still stands. It is an amazing game that, in my opinion, has become one of the greatest games of all time.

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    Jan 31st, 2007 at 05:47:27     -    Super Smash Brothers (N64)

    For my game log game this week I played the original Super Smash Brothers for the Nintendo 64. I hadn’t played the game in about 4 years and was anxious to see if it has “aged well.” As I suspected, the game was as great as I remembered it being. However, the game play and the characters move much more slowly than the game play and characters in the Smash Brothers sequel. There are many multiplayer levels to choose from, as well as a story mode. There are also many characters to choose from that all came from other Nintendo games. The characters include Mario, Luigi, Yoshi, Bowser, Captain Falcon, Donkey Kong, Fox, Jiggly Puff, Link, Samus, and Pikachu. The characters also have 4 costumes or colors that the player can choose from so that they do not mix their character up with their opponent’s character in the multiplayer mode. The multiplayer mode is a versus mode fight with 2 to 4 players fighting at a time. The characters can be played by humans, computer bots, or both. The computer players can be set to have a skill level ranging from 1 to 9; 1 is the easiest and 9 is the hardest. They do this so that players with more skill can fight harder opponents. The player can also assign teams so that there can be 2 versus 2 fights, 1 versus 2, or 1 versus 3 battles. There are also many items that the characters can use in their battles such as bombs, beam swords, hearts and tomatoes that restore health, lasers, pokemon balls and a few more items as well. The player can set the amount of items that appear from none to frequent items. The levels are detailed and range in size they also have different additions to the levels such as tornados and space ships that fire at the players. The player’s health is displayed in percentage ranging from 0% to 999%, but the player can generally defeat their opponent after dealing about 100% damage. The players defeat their opponents by knocking them out of the level until their opponent runs out of lives, or the time runs out. The characters all have different attacks, speed, strength, and range of attack so that they can play the game with different strategies and hone their abilities to defeat any opponent. I found the game to be incredibly fun and more challenging then when I played the game more. However, I was still very skilled with Pikachu and Fox and did not lose any matches against the computer or against my human opponents who also had not played the game in a few years. The levels were well designed and had complex strategies to apply for each level and for each opponent. It was, and still is, an amazing game.

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    Jan 19th, 2007 at 07:13:59     -    Soul Calibur III (PS2)

    After playing more Soul Calibur 3, I remembered some key aspects of the game and spent more time focusing on the design of the levels and the characters as opposed to the gameplay itself. The levels each vary in size and the scenarios for every level are unique. Also, when one player knocks their opponant out of the level, it is called a "ring out." When a player "rings out" their opponant, they automatically win that round, in other words, it has the same effect as a K.O. (knock-out). Some of the levels have walls and fences surrounding parts or all of the borders (some of the barriers can be broken by knocking your opponant into it with enough force) so some levels are easier to "ring out" your opponant and other levels are harder. I thought that the "ring outs" were a fun and interested addition to the game that enhanced the gameplay and gave the gamer another obstacle to overcome. I also noticed that each character has a unique storyline and (generally speaking) come from vastly different lands and lifestyles. In the case of the characters Sigfreid and Nightmare, the characters are the same person from different times in their life. Each of the characters specialize in different types of attack. Some are powerful and slow, some are tricky and agile, others are fast and use quick slashes and kicks. It all depends on the player's gaming style. The ultimate gamers memorize their favorite character's move list and learn to apply all aspects of their characters in battle. I also want to discuss Mission Mode. Mission Mode is another single player mode where players can earn money to buy things, however, mission mode is quite different from arcade mode. In mission mode the player must complete a task such as "destroy all 3 opponants in a row without dying." This is another alternative to the single player arcade mode if the player gets bored with single player, but it can still feel a little tedious at times. Once again, I agree with my previous status that the multiplayer mode was my favorite part of the game. With many different characters to choose from and many different levels, Soul Calibur 3 is a great "party game." Each one of my friends has a character of their own that they created in the character creation mode, and we also play with the standard characters created by the programmers. My created character is a gladiator class character named Sabaku. I also play with Rafael, Mitsurugi, Lizard Man, Talim, and I am a master with Voldo. This game remains one of the most addictive that I have played in a long time, and the series continues to improve. Awesome multiplayer, fun and interesting first player (gets tedious after a few weeks, but thats because it needs to vary more), and an awesome character creation makes Soul Calibur 3, a classic.

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    Jan 19th, 2007 at 06:52:18     -    Soul Calibur III (PS2)

    For my classic game I played Soul Calibur 3. It a fighting game where the players use weapons as extensions of their own bodies as opposed to just kicks and punches. Each character has their own unique weapon and their own independent combat style and movesets. The weapons vary from massive swords and scythes to knives and hand-axes. The one player mode is about 10 different levels that almost always ends with a final battle with the boss of the game: Abyss. The only exception to this rule is when a player plays well enough that the final boss becomes an incredibly powerful opponant called Night Terror. At the end of the one player campaign the player gets money to buy costume pieces for the character creation, buy weapons, purchase video clips, and buy concept art. The single player "arcade mode" is good, but beating the same thing again and again eventually feels more tedious than fun. In my opinion, the main focuses of the game is the versus mode and the character creation mode. The character creation mode is extensive and the graphics are awesome. The player can choose their characters skin tone, hair color, eyes, voice, outfit, weapons, and combat style. The characters have huge lists of moves that can be combined to make vicious combos. There are also many level choices from pillars of fire, to japanese temples that give the gamer a very interactive feeling while playing the game. Overall, the game was very good, but in my opinion the single player "arcade mode" should be altered so that it varies a little more and does not have a tedious feeling after being beaten too many times.

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    1Halo 2 (XBX)Playing
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