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Jan 31st, 2007 at 06:55:41 - Shadow of the Colossus (PS2) |
I beat the game. Almost all of the plot happens at the end of the game after the final boss. The ending was very mysterious but very intriguing leaving you wanting to know more about the game universe. This is very good for the game creators because it creates interest in sequels/prequels to the game. The game wasn’t very long but if it went longer without continuing the plot the game would lose appeal.
I think the creators did a good job on creating a connection with the player’s horse. The horse having some AI, refusing to jump off cliffs when you can, turning to avoid obstacles, avoiding enemies and getting anxious when attacked, the feels more like more than a vehicle. The cut scene were the horse looks at the dead girl sadly builds the horse as a character. Also the horse being needed against some of the monsters thus causing it to risk its life for you also bring the character and horse closer together. Near the end there is a sad moment were the horse falls off the cliff, I think this scene would be much more effective if there was one or two more cut scenes were the horse interacts with you in a friendly or concerned manner.
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Jan 31st, 2007 at 06:42:19 - Shadow of the Colossus (PS2) |
With no loading screens except after boss battles, and with very little clutter on the screen makes it easier to get pulled into the game world. The plot is kind of slow, the mysteriousness keeps you intrigued for a long time but after a while the plot needs to advance. Without plot advancement you start seeing yourself as doing the same thing over and over again. All of the monsters are quite different so the feeling of repetitively isn’t very high. Since each monster has a different strategy to defeat it the game works fine without the ability to get new weapons, items, or power-ups which many games need to stay interesting.
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Jan 19th, 2007 at 05:40:32 - Shadow of the Colossus (PS2) |
The hardest part of the game is figuring out how to get onto the giant monsters. I’m not quite sure what triggers it but for each monster it gives you a clue on how to mount it. Once you mount the beast it’s pretty easy to kill it but not so easy that it’s boring, actually I like the post-mounting part a lot partially because of how badass it is. Later on in the game it’s also kind of a puzzle to find out how to get to the next beast.
I like the art in the game, the monster look cool, and the scenery also looks cool with ruins around the place and once again I’m going to compliment the music, it really good. Another cool thing I noticed is if you change the camera angle to underwater they make it look underwater by making everything blurry and wavy, and they also make it sound like you’re underwater. I also like how the horse acts; how you ride it looks really realistic (although I’m not the best judge of that since I have never ridden a horse myself). Also it acts as though it has some intelligence, for example it acts scared around the giant monsters and refuses to jump of cliff as whereas your character can.
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Jan 19th, 2007 at 02:57:34 - Shadow of the Colossus (PS2) |
So far I'm really likening Shadow of the colossus. The large temple and ruins, huge monsters, and music give this game an epic feel. I also like the originality of the game; I've never played a game were you half to climb giant monsters to defeat them. One interesting thing for me was how they don't dub the voices but put subtitles. I find this very interesting because many people have preferences for whether they like dubbing or subtitles more for foreign films and foreign TV shows, but I never thought of that aspect in foreign video games. I like the fact that it’s subtitled because it then keeps to the author’s original concept. I really like the music and the other sound effects in this game it gives it a really cool atmosphere.
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