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Jan 18th, 2007 at 16:38:09 - Legend Of Zelda: Ocarina of Time (N64) |
This is my first time with a Zelda game where I actually properly sat down and started the game from the beginning.
Visually I was a little bit shocked at the dated graphics. In our current generation of consoles impressive graphics are so commonplace I believe we have become a bit insensitized to them and take for granted the huge leaps we have made these past few years.
Limited hardware aside, one can easily see that even before playing very far into the game, the level designers put a lot of effort into making the game world feel organic. It's easy to imagine when the game was released with it's peers with similar hardware limitations, how the environments in this game would stand out.
I believe this is the first time an attempt was made to transform Zelda into the world of three dimensions. While there are some growing pains(awkward camera angles) they are few and far in between.
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Jan 12th, 2007 at 14:47:00 - Botz (PC) |
Having played the game a bit more now I have made some progress. I have earned enough money to buy the first set for parts for my bot. It provides a very modest appearance change and an appropriately modest improvement in combat performance.
I have yet to experience two out of the three game types, which are as far as I can tell, deathmatch and some sort of base destruction. Both of these gametypes involve player versus player gameplay whereas the gametype I am playing, Sector, is a cooperative effort by a band of players against computer controlled adversaries.
I am fairly sure that I am not anywhere near well equipped or well leveled enough to do well in the Player versus Player gametype. I also assume that an element of skill will show itself in the more experienced players.
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Jan 12th, 2007 at 06:02:19 - Botz (PC) |
I started this game after hearing about it from my friend. He didn't say much about it so I had no idea what to expect.
First Impressions:
The game has you play a "bot" which you advance in an RPGish fashion. I.e. experience points level you up etc. The game is played in a multiplayer environment with as far as I can tell at this point up to 8 players using a peer to peer hosting setup. Acclaim's servers merely provide match making capabilities.
The gameplay is a somewhat three dimensional intepretation of a standard two dimension side scrolling "beat em up adventure." The other element in the gameplay uses the same system employed by Gunbound and Rakion where defeating opponents (NPCs or other players depending on the gametype) awards currency as well as experience points.
Currency can be used to buy items which enhance and personalize the performance and more importantly, the appearance of your avatar. Like Gunbound and Rakion there are certain items that only "Acclaim Coins" can buy. Acclaim coins are a type of currency that the player may choose to acquire via paying Acclaim real world money. The game is free to play, so this is likely where the profit is made.
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jaen501 has been with GameLog for 17 years, 10 months, and 9 days |
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