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Feb 24th, 2007 at 01:15:01 - mario 64 (N64) |
After the next hour of play i started to look more at the actual gameplay and the graphics and difficulties that came up in the game. I found that the gameplay was very broad and all there really was too it was that Princess Peach was captured and you have to defeat Bowser in order to save the princess. That wasn't much different than any of the other Mario games that had come out before. I also noticed that controlling the character was very difficult at first and it took some time and practice to be able to control him better. Also looking at the graphics of the gameplay i noticed that they werent always smooth. Some of the charatcers had rough edges that stood out. The camera angle was also interesting as it allowed for more movement but it also caused problems as you continued to play such as moving to late or moving as the wrong time. I did like however that to complete the game you had to move through many different worlds and you had several different objectives to complete. I also liked how Bowser continues to become harder the more times that you challenge him.
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Feb 24th, 2007 at 00:55:29 - mario 64 (N64) |
Mario 64 was a revolutionary game which brought in several new aspects to the gaming world. The first time i looked at it I looked at the game with a more technical point of view. Mario 64 incorporated the camera into a actual character which was never done before (and its fun being able to see him during the gameplay), and it allowed you to control the angle of the camera with only a push of a button. I also noticed that the game gave a good volume of collision detection, as you hit a wall you bounce back off it. This Mario 64 game also strays away from the usual mario games. Usually during mario games if you were hit you usually died. This is also the first mario game that allowed you to have a full 3D enviormen to run around in. Collecting coins was also different in Mario 64, originally you collected coins to gain lives but in this game you collected coins in order to gain lost health. This was a new type of game both for the overal gaming experience and to the chain of super mario games.
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Jan 31st, 2007 at 17:45:22 - Goldeneye 007 (N64) |
After playing for another hour I began to play the levels on harder modes and trying to unlock the special cheats. I found this was the only real way to have a challenge. When I placed difficulty level higher I realized that the enemies didn't become any more intelligent you just lost more life everytime you were struck. I was still able to follow a group of soldiers from behind and then just walk up and strike them from behand with a hand chop. I don't think that would happen in more recent games on Playstation 2 or 3, or on Xbox.
The real reason for trying to unlock cheats was because it really placed more objectives in your hands. To try and complete a mission on hard under two minutes takes much more skill than taking your time. At the moment I am still attempting to finish the "Facility" on the 00 agent setting in 2:05 minutes or less. So far I have failed about 4 times mostly because I run out of time.
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Jan 31st, 2007 at 17:29:34 - Goldeneye 007 (N64) |
After playing Goldeneye 007 I found that the missions themselves were very easy to memorize. If you failed the first time you could go back and finish it easily because of the fact that nothing ever changed. The levels also never allowed you to explore as the path you were to take was always mapped out. The enemies in the game were not the smartest either. You could walk up to a group of guards shoot one and the others wouldn't even turn around. You would have to physically walk in front of an enemy for them to take notice. The game could have been more challenging if the shooting system wasn't self targeting. If you placed your gun anywhere near the enemy the gun would fire into the enemy. I felt as if i never really had to concentrate on aiming at all, just hold down the fire button and spin the joystick. I also didn't like that when you are hit by the enemy you slow down for a second. This caused for an awkward moment which usually caused you to be hit by consecutive shots.
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jason tom's GameLogs |
jason tom has been with GameLog for 17 years, 10 months, and 9 days |
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