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Jan 19th, 2007 at 19:03:14 - Super Smash Brothers (N64) |
After playing the vs. mode in Super Smash Brothers I chose to then play the challenge mode. During these challenges I found the easiest character to use was kirby and to bypass all those annoying bummpers was to use his rock block ability (when kirby transforms into a solid block and smashes through anything underneath him). The hardest character to use was definatly donkey kong with his huge body its hard for him to fit through all those small spaces and his slow body movement causes concerns when time is running out. I am currently still in the process of finishing all of the challenges with kirby. After that I hope to finish all the characters, as there is nothing really else to do in the game.
The only difficulty playing this game so far has been the unability of controlling your characters jumping ability better. If your trying to fit into a space you have to either time it right and if you miss wait for the chance to use the second jump or land and start over again. Again this becomes annoying when you are facing a challenge with only five seconds left and a jumping quest in your way until the end.
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Jan 19th, 2007 at 18:54:44 - Super Smash Brothers (N64) |
Super Smash Brothers was an interesting game to play as it allowed you to more in a game then just the four player melee. While I was playing I found that the most interesting part of the game, which was also the most enjoyable, was the ability to seperate the players onto several teams. I never really found it a challenge to have a free for all as i always won no matter who I played as. Just shows how much time i've been on this game not such a good thing though. I only found it a challenge when I played a three on one match with each computer character on the highest setting. Of the two avaliable modes, time or stock, I found that time was the most exhilarating mode as you have to actually kill some opponents. In the stock you could always run away until theres only one person left and then destroy them as they only a few lives left. Theres no fun in that and when you play with friends you always have that one person that will pull that stunt.
Another great addition to the game was the ability to choose the items that dropped during gameplay, and how often they dropped as well. Personally for me I love to only have the poke balls and huge donkey kong hammers fall and have them fall like every ten seconds creates complete chaos. Plus this also creates the situation to become harder for you during the melee battles.
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Jan 12th, 2007 at 19:01:39 - Medieval Total War (PC) |
After playing Medieval Total War for another hour there have been many more interesting turns to the game. As you move up in difficulty you find that teh level of the computer characters doesn't change, what does change is the difficulty in managing your finances and troops. I was given only a few troops and very little territory as the Dutch unlike the French who were given substantial amounts of troops and land. It then became difficult to build troops as all my income was only enough to sustain the troops that i already had which made expanding difficult. When I did take a territory i usually failed to have enough troops in that territory to sustain control. I soon became trapped in my first attempt and had to resign from the game. My next attempt has shown a little improvement, I only know that the level of stratigic moves has grown, and you are allowed almost no room for error or bad moves.
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Jan 12th, 2007 at 18:54:15 - Medieval Total War (PC) |
Playing this game was exciting because everytime you play you find yourself having to think of a new stragety to defeat all your opponents. No two games are ever alike which is what makes this game so facinating. The large map that you are required to conqure also makes the game hard but strategical because of the fact that you have to watch all the territories that you control. The downside is that this game is long and it can become frustrating. However the features that come with the game make the long wait worth while.
During the game play you can partake in two seperate battle modes. One allows you to automatically take care of the battle and gives you the results in about two seconds. The other mode allows you to personally control your troops in battle. This mode I have found can either help or hurt your chances for victory, mainly depends how well you can control the troops and your knowledge of commands.
Medieval Total War has been the game that shows you how difficult it is to control a vast kingdom. Not only do you have to command the troops in battle, but once you have control of the land you have to please the people who live there or they may revolt against you. You also have to deal with the finances needed to create troops and build structures. I belive the best part of the game is that you have to balance out your troop placement as territories can revolt if you do not have enough troops in that area. You also have to watch out for random fractions that pop up during game play. These are usually from royal lines that have had their territory taken over.
Currently I have beaten the game as the French which are listed as easy setting. It took me about five hours of play to conquor the world. I am now in the process of playing as the Dutch who have the settings at medium difficulty.
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jason tom's GameLogs |
jason tom has been with GameLog for 17 years, 10 months, and 9 days |
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