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Feb 21st, 2007 at 20:21:22 - P.N. 03 (GC) |
Well, I played some more of P.N.03 and I do have to say that, it is getting better and better.
I really do NOT see why soo many people hated this game. I think that because it is 3-D and it looks like an Adventure title, many people hold the game to this standard. In all fairness, It fails miserably in the Adventure category, but excels in the Shooter category. Placing minor camera issues aside, I found this to be a highly enjoyable, highly skillful, and highly challenging shooter game... or SHMUP (shoot 'em up). I happen to enjoy the music, the atmoshpere, and the style of the game.. and for $5.00, I am more than happy with this purchase.
Old school shooter fans, should try this game, and see what how this is a rather new take on the shooting genre-- almost in the way that Silent Bomber(PSX) did (Though it can be argued whether or not it was a "shooter" game, it had the feel of a shooter game).
This entry has been edited 1 time. It was last edited on Apr 18th, 2007 at 22:20:58.
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Feb 21st, 2007 at 18:32:17 - WarioWare (Wii) |
WarioWare Smooth Moves:
I just recently completed the game. I am thoroughly impressed with it as a whole. It was a short game, but I realized that most of the playtime is spent AFTER the main game is completed. There's the multiplayer mode, the full-length mini-games, and then a collectionist element thrown in for good measure-- there are 40-some odd poses to collect (not sure why or what they do), 200 hundred mini-tasks, and like 10 gameplay stages to unlock.
However, I am not sure this game is worth its $50.00 price tag. I think that something like $39.99 is more fitting, but since this is my first Wii game, I figured why not go all out. I probably will wait when the next Wario-Ware comes out, for its price to drop (I found Twisted for $8.00 and Touched for $17.87). I am not sure it should be priced the same as, say, Zelda or a Call of Duty, or anything like that... But, I didn't feel as bad as some people may---putting 50 dollars into a 2 hour game (the first run-through)--- because there wasn't any other game that I wanted more than Wario for the Wii.
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Feb 15th, 2007 at 02:05:23 - Super Smash Brothers Melee (GC) |
****** Life as MEWTWO*********
Okay, This game has somehow managed to spark my interest in Pokemon again. I'm getting that 5th grade Pokemon Blue/Red fanatisism again--- and it's all because of one of my all time favorite Pokemon, Mewtwo.
In Super Smash, no characters are more shunned, or battered, than Pichu,Ice Climbers, Kirby, Mr. Game and Watch, and Mewtwo. I didn't know this when I began playing as Mewtwo, but I began to slowly see why so many people were turned-off by his play style in Melee... It's really an Uphill Battle. I have been playing with him for the past 2 months, HEAVILY, and am beginning to see a turn-around in my victories to losses ratio.
Mewtwo has a VERY STEEP learning curve, and I still can't see the plateau. I am beginning to think that it is an inherent game-design issue, but, even if it is, I am the type to ignore that he may be Inherently weaker than most characters-- simply because he is one of my favorite Pokemon, and I WANT him to be an excellent contender.
I am beginning to see that Mewtwo is in fact BETTER than people think, but is still limited in attack options.
It's okay, though.. I have no problemplaying as an underdog... Makes any victory that much sweeter right?
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Feb 15th, 2007 at 01:01:04 - WarioWare (Wii) |
WarioWare: Smooth Moves.
Okay, This is my third WarioWare game--I own WarioWare:Twisted for the GBA and WarioWare:Touched for the DS. I figured that I would try to buy one WarioWare game per Nintendo hardware, and I think WarioWare:Smooth Moves is running a close second behind WarioWare:Twisted overall.
WarioWare as a series, has always intrigued me simply because it redefined,in my mind, what makes a game?; What is needed to call a game a game? WarioWare is a collection of a ton of mini-tasks-- I can't even call them games because some are not even "games". Most events/tasks in combination with the timer and player lives become games, but some are just there just to "DO". The random nature at which the mini-tasks are thrown at you keep the game from becoming monotonous, even after you've played them all.
I guess the one thing that excites me the most about the WarioWare games, is that they (the Wario Games) practically have no boundaries; each mini-task is completely independent from any other mini-task. With this freedom, and infinte potential, each mini-task can demonstrate something unique; whether that be something unique to the hardware, unique in presentation, unique in objective, etc. These games have a way of getting me excited about "what COULD be"; About games that I could POTENTIALLY see on the Wii, or DS, or the GBA.
Case in Point: there is a mini-game in WarioWare: Smooth Moves, that has you dancing. You do the different arm positions to the beat, and it's goofy, and fun, and silly... And I began to think about a favorite game of mine, from the Dreamcast....Space Channel 5. If there was ONE game that I wanted more than ever on the Wii, it would have to be a THIRD Space Channel 5... WarioWare:Smooth Moves showed me that it is possible, and I REAAAALLY want to see a full blown Space Channel 5 game.
It's these moments where after playing, or while playing, I can see the infinite potential that the hardware has. The Wii is so versitile, so unique, so free from a traditional contraint (the standard Gamepad), and WarioWare is a perfect complement to showcasing the possiblities of the Nintendo Wii....
I've never been more excited about the future of a gaming console than I am with the Wii.
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neoyaku2 has been with GameLog for 17 years, 10 months, and 11 days |
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Entries written to date: 25 |
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