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Jan 31st, 2007 at 00:50:28 - Psychonauts (XBX) |
This game is Funny...
Nice Play on Words and Concepts. (Emotional Baggage, Figments of Imagination, etc.)
Characters are Memorable and Distinct.
Convincing Voice Acting.
Unexpected Settings.
I only paid $5.00 for it. (Found it a Circuity City, and IMMEDIATELY Picked it up.)
Excellent Level Design, and Diversity.
Likeable Protagonist,and Antagonists.
Nice Artstyle, though the 2-D sketches didn't seem to translate too well into 3-D.
Interesting Double-Jump.
Appropriately Titled.
Somethings I didn't like so far:
Questionable Animation, interms of overall smoothness...(may just be the ps2 version).
Inconsistency of character voices in-game. One minute really soft voices, next min., kinda loud.
I haven't even gotten close to beating the game yet, so I may change some of these comments in a later post. But So far, this is the Best $5.00 I have ever spent. NICe SURPRISE!
This entry has been edited 2 times. It was last edited on Jan 31st, 2007 at 01:00:57.
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Jan 31st, 2007 at 00:48:48 - Okami (PS2) |
Okami, Okami, Okami...
I received this game as a christmas gift (2006), but I had been following the game ever since Capcom announced it (as I tend to do with most, NEW, Capcom games...And even MORE SO with CLOVER games...) about 2 years ago.
First, and Foremost, the art style had my attention from the very first gametrailer that I watched back in 11th grade.. Beautiful, Calligraphy Brush strokes on watercolor paper; Delicate use of washed-out colors, and traditional japanese style interpretations of Mountains, Water, Clouds, etc... I was thouroughly impressed, especially because all of this was in full 3-D. All I could say was that Clover had done it again.. first with Viewtiful Joe (though it was mainly a 2-D game, with 3-D elements)... and now with Okami. GORGEOUS!!
Second, When I saw who, better yet, WHAT the playable character was, I was doubly intrigued. A simple Wolf... (that was all the information I knew back then. I had no Idea that the wolf was some mystical God reborn...)... Not only that but a wolf that FIGHTS!... And not just, oh, little bites and barks... NO, we're talking full blown backflips, pile-drives, and SPIN KICKS!... I was sooooooo impressed (The fighting gamer in me couldn't resist). I couldn't wait to get my hands on this game.
So, It took me about 3 months post-release for me to actually get the game (At a REDUCED PRICE!)...and I am currently 15 hours into the game. Supposedly this is a 30 hour game, but I have a feeling that it is going to take much longer for me to complete, simply because I have soooo many blank slots on my weapons inventory screen, as well as the enemy index... and this far into the game, has already proven to be something truly unique, and special.
Atmosphere does a lot for a game, especially when done right.
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Jan 27th, 2007 at 19:02:47 - Pokemon: Fire Red (GBA) |
A friend of mine bought this game for me for christmas. We have been having on and off discussions of Pokemon in general, and how cool we used to think Pokemon was. Turns out, we STILL think Pokemon is a pretty cool game, and still fun and engaging, despite the targeted demographic (children 8-12, or something like that...).
I still own, and have beaten, Pokemon Blue for the original GameBoy(I think that was 5th or 6th grade), and I beat both the Gold and Silver games(around 7th grade). I am in College now, and have not played a traditional Pokemon game since middle school.. sooo, I am curious to see how the passage of time, and the mix of nostalgia, will play into my enjoyment of this "updated" childhood pastime.
I started playing Fire Red, released maybe 2 years ago, just a couple of weeks ago, and for the most part it has been the exact same game as Red and Blue from the 90's... You wake up in Palet Town, you talk to Professor Oak, you select Bulbasaur, Squirtle, or Charmander.. you know, the usual.
I got about 15 mins into the game, caught Pidgey, Mankey and Caterpie.. and called it a night. I saved the game, slightly disappointed; as the only improvements came in the form of Menu-Interface, Overall Presentation, and Character Sprites... I thought it would be a while before I played it again.
I turned the game back on, the next night... Booted it up, and I was suprised! The game was in Black and White, and was reenacting what I had done the previous time I played. The game records up to 4 events...with subtitles describing exactly what happened.
EX: Say the last thing you did before you saved was going into the Item Shop and purchasing a Potion. The next time you play the game will say: "Previously, [Charater's Name] went to the Item Shop to Purchase 1 Potion." And the game will show you walking in the store, talking to the merchant, making your purchase.
I was amazed. I immediately began thinking about the code for the game, trying to figure out how they did this. Surely the game ignores some events, such as reading signs, and walking through grass, but does take note of; Who you talk to, When you enter a [Specified] City, When you Buy an item, When you heal your Pokemon, Etc.. etc... I thought to myself, "HOW USEFUL!"... I remember times when I played Pokemon Blue, and had taken a week's worth of a break, came back to the game, and was like "Hmm, I forgot what I did, and what I am supposed to do now.."
This was a really nice surprise, and has made me wonder what other little cool features has Game Freak put into this "Remake" of a 10 year old game... I think I'll play again tonight.
This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 00:21:54.
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Jan 27th, 2007 at 00:34:11 - Super Smash Brothers Melee (GC) |
Super Smash Bros. Melee...
I have been playing this game on and off for about a year now, and I amazed that it is the only game that I have ever played, that has not lost its appeal over time. If anything, the appeal of Smash grows more with age.
How does this game do this...?
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neoyaku2's GameLogs |
neoyaku2 has been with GameLog for 17 years, 10 months, and 12 days |
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