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    Jan 31st, 2007 at 18:29:34     -    Final Fantasy XII (PS2)

    There are a few things that I can’t stand about FF XII one of which is the license system. It is almost like the FF X system for gaining abilities except you can’t see where anything is placed. This was a problem for me because I couldn’t really plan the attributes each character was going to have. Also you had to use the license system for character development of physical attributes like hp, mp, magick strength, defense, etc. Furthermore, once you use your license points to get a certain ability you have to go buy that ability. The license system also governs weapons and armor which makes it hard for the player to have the right equipment. I found money is not that easy to come by as well as weapons and armor.
    I also don’t like the summoning system because it takes all the mp away from the player and reduce your party to two. Also summoning doesn’t seem to do that much damage. I generally like to use the mist system over a summoning because you can chain the mist attack together. A mist attack is basically more powerful special attack.
    I feel like the bosses in the game are really hard too and that you almost always have to use a mist chain in order to survive. Even though there are some things I can’t stand I think it’s an ok game overall.

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    Jan 31st, 2007 at 18:28:49     -    Final Fantasy XII (PS2)

    As most gamers or RPG players know Final Fantasy XII is the newest installment in the series. There are some new elements in the game some of which good and others in my opinion are just annoying. One thing I like about the game is the fact that the player can move around in battle. This allows a delay in the player getting hit and if there low on life and hopefully one of the other two people in the party will kill the enemy before he hits the player. I also like that the player can see the enemy which mean that they can seek out certain battles and avoid others. The battle system seems pretty standard with physical attack, magicks, techniques, and summons all on a menu or list. They also added a feature called gambits. Gambits are basically instructions for the party to follow automatically. For example if a certain situation occurs the people in the party will take the designated action assigned to them. This can be both good and bad depending on if you want to attack certain enemies.
    The game so far seems to have a decent story; however, I’m having a little trouble remembering who every one is. I don’t know if it’s just because I don’t play the game often or if there is just a lot of characters in the game. Another thing I like about the game is the challenge. It seems like every time I get into a battle I always have to heal during or after. I think that having the magick points gradually return is a nice touch too. This allows the player to use fewer items.

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    Jan 19th, 2007 at 12:58:34     -    Legend Of Zelda: Ocarina of Time (N64)

    After playing again there are a number of things that I didn’t like in the ocarina of time for example the lack of options. When I was replay the game this time around we had a controller who’s analog stick didn’t work that well. I wish the game had an option to switch between the d-pad and the analog stick. Another option that would have been nice is the speed of the text. Some of the story parts are a little long and if you replaying it can get a little annoying. Having a hard mode would have been great too since the enemies in the game were too easy.
    As with all LoZ games there is a save file for the game. This could be looked at as an advantage and a disadvantage. For example if your low on money this is a great game because you don’t need a memory card, however, it you live with a lot of people and they will be playing the game too then there is a lack of save files. After all said and done this is definitely a good game.

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    Jan 19th, 2007 at 12:58:08     -    Legend Of Zelda: Ocarina of Time (N64)

    I just finished playing an hour or so of the Legend of Zelda Ocarina of Time and enjoyed it almost as much as I did almost ten years ago. I only got about midway through the first dungeon which so far has proven pretty easy. The enemies in this game never seem to be that hard to beat so I think what keeps me interested in the series are the puzzles. Also I really like how simple the controls are which make the game easier to fall into. I think the game designers did a great job switching the from the 2D Zelda to the 3D Zelda. This switch allows the player to view the environment better in regards to reality and it also give the game more complexity as far as puzzles go. So far the only thing that bothers me is that I feel like the game go a slow start.
    I also like the dramatic change Link went through. He goes from a young boy, which limits him to certain tasks in the game, to a young adult. This transformation opens a number of options for the player, further more the shift between the two state is vital for some puzzles. There is also hidden items in the game to entice the player to explore the LoZ world.

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    1Devil May Cry 3 (PS2)Playing
    2Final Fantasy XII (PS2)Playing
    3God of War (PS2)Playing
    4Kirby's Adventure (NES)Playing
    5Legend Of Zelda: Ocarina of Time (N64)Playing

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