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    Feb 10th, 2007 at 00:10:46     -    Columns (Wii)

    Once one learns to use that next column view, the game goes on forever! It's designed so that there is no ending until you fail, and you don't want to fail, so you keep on playing, even though you want it to end. I got to level 131 (earlier tonight I had been proud of making it to level 36). The game is more of a challenge of endurance, and I have created artificial challenges for myself, by pressing down from the beginning, so that pieces always speed into place. Mind-numbing, not meant for such long periods of play.

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    Feb 10th, 2007 at 00:07:46     -    Columns (Wii)

    This game is a variation on tetris. It really takes no advantage of the Wii's control system. Nonetheless it's addictive, mindless fun. The gameplay is self-explanatory once you start playing, but it isn't necessarily easy. There are occasionally unexpected collapses, and those are very gratifying. Strategy is starting to emerge now that I know the patterns, but I'm not yet really using the "next" column view.

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    Jan 31st, 2007 at 19:07:28     -    Super Mario 64 (N64)

    Super Mario 64 is fun and a bit frustrating. The nature of the challenges is first one of motor control (which makes sense - the launch game of the new system should intimately familiarize players with the controls). Secondly the challenges are of exploration, and third of following instructions and memorizing landscape. The exploration challenges, usually finding the red coins, are definitely the most fun. One thing that made the game less enjoyable was the music. In most worlds, the music was very grating. One exception was the water world, which I spent a long time in. This world was a success in atmosphere. The music problem was an effective motivator in making me rotate rooms between challenges. Because of it, I won't play this game for long sittings.

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    Jan 31st, 2007 at 18:57:58     -    Super Mario 64 (N64)

    So far, Super Mario 64 is about as fun as it's purported to be. I particularly enjoy the freedom to explore each world (many 3d games force you to follow a set path). Mario has kept up with the glorious platformer tradition that it started, hiding secrets and extras throughout the game world. The greatest challenge so far is controlling the camera; the discrete rotations are usually great, but when you're in a jam it's quite frustrating. There are a number of different jumps, and I've spent much of the time figuring them out. Movement in this game is great, jumping is excellent. The narrative through signs has so far kept me on the lookout for the names of all of the stars. After the first fight with Bob-Omb, there has been no confrontation, for which I'm very eager.

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    trithemius's GameLogs
    trithemius has been with GameLog for 17 years, 10 months, and 5 days
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