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    Jan 19th, 2007 at 21:25:08     -    Katamari Damacy (PS2)

    This was an excellent game. It took a short time to learn the controls, and an hour to internalize them. I never really used the zoom out control, but I did use the flip and the zoom. I expressed concern that the game would get redundant. That problem had an elegant solution: the linear path to finish the game was very short, and one could later go back to accomplish skipped tasks. Of course this was necessary, because the levels were getting to lengths of 20 minutes (which is why the gameplay really wasn't much harder - growth was designed to accelerate with size). One thing that bothered me was the existence of the "cousins"; what were they there for? They contributed nothing to the story, and nothing to the gameplay, so far as I could tell. The delight of the game was throughout the absurd; at first, I sought the many silly things bouncing around the levels. Later, the absurdity was in picking up improbably large things, from terrified people to buildings and blimps. All in all this game is not for everyone - while the gameplay is a lot of fun, without a certain sense of humor most of the pleasure would be lost on one.

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    Jan 19th, 2007 at 19:50:58     -    Katamari Damacy (PS2)

    What a fantastically absurd game! After 45 minutes of play, most of the fun comes from the humor of the game. The King of All Cosmos is amusing enough that I actually read everything he says. The same goes for the cut scenes with the family. The style is the most extremely Japanese-pop-culture I've ever seen, but it's at its best.
    The Gameplay itself is very interesting. To some extent the pace is flexible; The time limits allow one to carefully choose what items to pick up (I'm assuming anyone reading this is already familiar with the game). You -can- speed through the levels though, which is a double challenge since collisions with large objects make you lose size. Again, part of the motivation in the gameplay is humor; while you're concerned about your size, you also seek the sillier of things sitting and running around.
    Concerns: This game would be significanly more fun to play with people than by one's self. Also, there are now so many stars left, I'm afraid the levels may get redundant. If that happens, more people will help again, because everyone can advance at the same rate by taking on stars of a similar challenge level. That's the theory, but so far all levels seem to be equally difficult.

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