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Jan 31st, 2007 at 19:31:13 - mario 64 (N64) |
As I continue to play I am reminded of the narrative of this game. Much like the original Mario’s Peach is kidnapped by Bowser and it is up to Mario to complete the necessary tasks to save her, in this case it is obtaining 70 stars. When I first played I got all 121 stars available, but I forget what happens, I think it involved Yoshi. Regardless, this shows that the game exhaustion in this game is not narrative exhaustion but gameworld exhaustion.
This is also a game of spatial segmentation. In order to obtain stars and unlock other places in the game, Mario needs to enter various game worlds by jumping into pictures on the walls. The game is segmented in this way and once Mario has obtained the required number of stars in one area he can move on to the next. Sometimes Mario can find stars in the gameworld itself, not just the mini worlds within the pictures.
This was a very complex game for its time. I just looked on Wikipedia and it confirmed that this was the first 3D game. I can’t wait to keep playing, this game is loads of fun and frankly the graphics don’t really seem that dated. This game has all the features of the great games that came after it. It is really the foundation of games released to this day.
This entry has been edited 2 times. It was last edited on Jan 31st, 2007 at 19:39:09.
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Jan 31st, 2007 at 19:15:18 - mario 64 (N64) |
I remember the first time I played a Nintendo 64, it was a demo at Blockbuster and the game was Mario 64. I remember being completely confused about how I was supposed to move around. I had never seen, let alone played a 3D game like this before. So when I got out my old Nintendo 64 today to play this game I took note of how the character moves around. I realized what had thrown me off when I initially played this game ten years ago, and it was the moveable camera. This “camera” feature was something I hadn’t seen before, but it has become a necessity in all games since.
I really consider this one of the greatest games ever made. I am not too knowledgeable about game history, but I believe this game was the first to have a number of things. This game came with the Nintendo 64 console and I believe it was very responsible for the system’s success. For kids my age there was a whole culture around this game. I remember beating the game when I initially played it, and I can see why. As I play it now I am finding it very difficult to put it down.
This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 19:40:02.
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Jan 26th, 2007 at 21:35:41 - Wii Sports (Wii) |
This is my second entry for the first game log assignment, sorry it’s so late but I just added the class last week:
As I continue to play the Wii, in particular, Wii Sports, I’ve realized just how good the Wii controller is. I began playing Wii sports by just swinging wildly and wondering why the character wasn’t reacting exactly the way I wanted. As I played on I realized that the key to using the controller in Wii Sports and any Wii game is subtle, controlled movements. As a played the Boxing game, I learned that quick “flicks” of the controller as opposed to crazy, fast swinging was much more effective. And with the Golf game it is vital to have a controlled swing. Now, many people when they first play Wii are put off by this, they expect it to be able to recognize big movements as well as small, and for the most part it does. But the more controlled movements are much more effective and once you master it it’s great fun. Also, the Wii controller “seems” to be lacking buttons, but I would argue that this controller has more “buttons” than any controller in history because each movement you make with the control (and there are a lot of different choices) creates a different action, and do these movements while holding one of the controller's buttons and there are even more actions. By playing the various Wii Sports games I have realized this and am very confident that the Wii games in the future will have even more complex control schemes and have the potential to be an entirely new gameplay experience.
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Jan 26th, 2007 at 21:20:25 - Legend Of Zelda: Ocarina of Time (N64) |
This is the Second Log for Ocarina of Time. Once again I added the class late so this is for last weeks assignment.
As I continue to play Ocarina of Time I am beginning to notice a few things about it. Most significantly I've notice the segmentation of the gameplay in Ocarina is a combination of Narrative segmentation with many aspects of Challenge segmentation. It is a game of Progression and the narrative is what drives the game and segments it. However, within this narrative there are various “temples” and when you are in a temple the game becomes a game of challenge segmentation. I am enjoying the game a little more now that I’ve almost adjusted to the dated graphics, but it’s still difficult for me to enjoy the gameplay after having played the later games in the Zelda Series. I have also noticed that the newest Zelda installment, The Twilight Princess, is almost exactly like this with a semi-different plot. I’ve noticed that the new game makes many references to Ocarina of Time that I am just now understanding. I am excited to see how this game turns out.
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gnuanes has been with GameLog for 17 years, 10 months, and 0 days |
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