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Feb 23rd, 2007 at 13:05:40 - Goldeneye 007 (N64) |
I think one of the coolest level designs in a first person shooter has to be the Frigate level of Goldeneye. Something about shooting up bad guys on a military boat seems very, cool, I dunno... I can't explain it very well.
Anyway, after playing Goldeneye a bit longer I have realized that while the game has it's fun elements, the controls and the character detail really hurts the gameplay experience. I'm not advocating photorealistic graphics, but it's weird fighting an enemey that looks like something out of a geometry book. The level designs help to keep the player believing they are James Bond, and are thoughtfully laid out. Some levels seem to lack much of a narritive and seem to be randomly thrown in the game, I guess reading the briefing before each mission should be suggested , heh.
I didn't really get much time with the multiplayer, but it's still as fun as I remember it. Somthing about the A.I. in the single player campaign doesn't seem to do the trick. My favorite level is the facility using proximity mines. Overall this game is still a classic, even with a lot of the components feeling horribly dated compared to newer games.
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Feb 23rd, 2007 at 03:38:52 - Goldeneye 007 (N64) |
Goldeneye for the Nintendo 64 was one of the most influental games of it's time. The game that launched 1,000 console first person shooters I should say. After recently play the beginning stage of the game I realized how dated the game feels compared to more modern first person console shooters, like Halo and Gears of War.
I started the Russian Dam stage on Secret Agent mode and proceeded to head through a tunnel. One of the things i noticed about the game is how repetitive it is. Point and shoot seems to be the only thing you do. Thing get complicated when you're trying to aim and you can't control the camera and aim independently.
The story telling method is interesting. Instead of sitting through long drawn out cinematice the player plays through plot development scenes. I liked the part at the end of the level where James Bond bungee jumps off the damn to escape the Russian guards.Between these small interactive segments and the missions in the game, the player gets a sense of the over all plot with minimal downtime play-wise.
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Feb 9th, 2007 at 02:50:26 - Pokemon: Fire Red (GBA) |
Second Entry
Alright, well as I promised I am back from the pokemon tower with a review! One thing that I though was fairly repetitive but actually became kinda cool was the fact that in the Pokemon tower you had to fight trainers who had all ghosts as pokemon. In the beginning it seemed stupid and tedious. Then after a while I just used a psychic pokemon and I was doing 1 hit kills left and right. The repetitiveness kind of emphasised the fact that we were surrounded by the dead. It was kind of a cool plot device in a lot of ways. The only real variance in enemies came at the end when I had to fight Marow Wack (sp) who apparently was killed by Team Rocket and was a vengeful spirit.
Anyway I remembered the Pokemon tower being boring in the original game but I actually appreciated it in the new one. I'm in Saffron City now and I tried to fight the gym leader early and apparently I can't. I did however fight in the dojo and won a fighting pokemon (as if I didn't already have one), Hitmon Lee. I need to go inside the Silph Co. Building now and clear out Team Rocket members it seems. Then I think the Gym leader will challenge me.
This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 02:52:14.
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Feb 7th, 2007 at 07:23:48 - Pokemon: Fire Red (GBA) |
Pokemon Fire Red is a remake of the original 1995 Pokemon Red game for the Gameboy. The game contains a small amount of elements thrown in from the modern games for good measure as well. While playing the game I've been trying to point out differences between the original and the new version, the most striking is the graphics.
Currently I am at Celadon City and I am about to head to the Pokemon tower. I beat the Gym Leader Erika, which proved to be easier than I expected the second time around. She actually kicked my but the first attempt I made, but the second time around I just put all of her plant pokemon to sleep and kept using Butterfree's confusion attack. The battling is pretty bland as far as gameplay goes, more of a rock paper scissors type of battle engine, but it works.
One of the great things about this game is its sense of exploration and the comical dialogue at certain points. The game does a good job of making the player feel interested in the game world. The updated graphics help Pokemon Fire Red achieve that to a slightly higher degree than it's predicessor.
Since I have the Silph Scope I'm going to Pokemon Tower to do another dungeon style busy work type of gameplay segment in order to advance the story. I'll make another log with some highlights.
This entry has been edited 3 times. It was last edited on Feb 7th, 2007 at 07:24:53.
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aray's GameLogs |
aray has been with GameLog for 17 years, 9 months, and 23 days |
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