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    Jan 14th, 2008 at 02:05:50     -    The Legend of Zelda: Phantom Hourglass (DS)

    Gamelog Entry #2

    GAMEPLAY
    For the second hour playing Phantom Hourglass, the gameplay continued to be fun while the controls quickly became second nature. My completist tendencies did not drive me crazy as the game is satisfyingly expansive yet allows me to only take a few steps at a time. In other words, the game allowed me to explore to my hearts content without slowing down gameplay significantly. Many new aspects of the adventure are introduced but not at an overwhelming rate.

    DESIGN
    The most noteworthy design aspect of the game is surely the control interface. The use of the stylus and touch screen creates a very intuitive control scheme (touch here to move her, touch the person to interact with them). There's even clever uses for the built in mic! The easy control design allows for more exploration and complex puzzle solving without the mechanics getting in the way.

    The source of conflict however, is not the most creative. It's still a "hero saves the princess" based story line, but so is the majority of the Zelda series. There are many islands to explore, each one fairly modest in size, which is satisfying in the sense that the player will not have travel far on foot from one side of an island to the next. Instead, most of the maze like territory is found in the dungeons.

    The reward structure is fairly simple and gratifying. You must complete small objectives to gain things like maps and keys that will lead you on, and you are rewarded larger prizes like better weapons for completing more complex puzzles and defeating bosses.

    The only frustrations I've developed are in some of the controls. Performing a roll is a bit complicated in tight spaces and thus far I have still not received instruction on how to use the shield I acquired. Other than that, the game is excellent.

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    Jan 14th, 2008 at 01:42:57     -    The Legend of Zelda: Phantom Hourglass (DS)

    Gamelog Entry #1

    SUMMARY
    Phantom Hourglass is an RPG that begins its story from the last adventure of the Zelda series. The introduction clearly establishes the main character, Link (or whichever name you'd like to give him), as the Hero. A ghost ship abducts Princess Zelda and the adventure begins on a quest to save her.

    GAMEPLAY
    The gameplay is easy and fun. There are step by step instructions given at the beginning of the game through normal play for controlling character movements and interaction with the environment. The game creates an almost automatic attachment between the player and character, especially for players of the previous games in the Zelda series. The legacy of this legendary RPG never disappoints with interesting story lines and memorable characters.

    Phantom Hourglass is fun largely because of the nostalgiac feel of its predecessors. The controls make the game easy to play with a very intuitive touch screen interface. The game. however, does not necessarily allow for social interactions between other players (at least in adventure mode) because the player can become so absorbed into the game.

    This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 01:45:00.

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