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    Jan 12th, 2008 at 15:51:02     -    Counter Strike: Source (PC)

    Summary

    Counter Strike: Source is an online first-person shooter with a team death match style of play. You assume the role of either a terrorist or a counter-terrorist, and (depending on the current map) must either plant a bomb (or prevent it from going off if a counter-terrorist) or rescue hostages (or prevent them from being rescued if terrorist). A team can also win a round by eliminating all of the opposing team.

    Gameplay

    At the beginning of each round, the teams are given time to buy weapons, armor, grenades, night vision goggles, etc. Players only have so much money, but can accumulate more by killing an enemy or being on the winning team. There is a variety of guns to choose from: shotguns, pistols, rifles, sniper rifles and even a rambo style machine gun, and every player has their own favorite gun.

    The graphics and physics of Counter Strike: Source are far superior to those of its predecessor, Counter Strike. Each bullet a player fires is very precise as to where it strikes. For instance, shooting the foot does less damage than shooting the chest; head shots are nearly always instant kills, etc. Also, grenades are utilized and cause more damage the closer a player is to the explosion. Counter Strike: Source also utilizes "ragdoll physics." This means that, for instance, if a player is killed by a grenade, his body will fly into the air accordingly.

    Teamwork can be very essential in this game; the current map I am playing on is a hostage-rescue map, where counter-terrorists must infiltrate a warehouse building where four hostages and the terrorist team are inside. There are multiple entrances, and all must be watched by the terrorists accordingly. Radio chat is enabled for players with microphones, making team coordination easier.

    It can be very intense, especially when you start running low on health, or when you secretly infiltrate the warehouse without any enemies knowing. There is an immense feeling of satisfaction when your efforts directly effect the outcome of the round, the reward being money to buy guns and equipment, as well as congratulations from your teammates. These emotions, however, can lead to players bickering, fighting, name-calling, etc.

    The social aspect of the game is huge; players talk, socialize, tell jokes, and swear occasionally. In fact, people will often find themselves students at the same school (my roommate and myself found three other players that attend UCSC, and partied accordingly). Players create "clans" with their friends and compete against other clans in private servers.

    The multiplayer nature of the game adds a flavor that can't be copied by AI bots; tactics used in one round will likely fail in the next, because your opponents have learned what to do differently, and will be watching for it. Players can also organize rushes, where they concentrate all efforts on a single entrance, which can take the opposing team by surprise.

    This entry has been edited 2 times. It was last edited on Jan 12th, 2008 at 19:47:32.

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