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Mar 6th, 2008 at 03:03:31 - Devil May Cry 4 (PS3) |
GAMELOG ENTRY#2
Gameplay:
After playing through the game I 've learned that you can use a devil trigger and that if you grab your enemy you perform a different grapple move. Also that you can grab your enemies with the devil bringer and use the hordes of monsters as shields against others. But Nero is limited in comparison to Dante. Luckily you get to play them both and Dante has way more weapons at his disposal. He has access to all four of his styles from DMC3: Swordmaster, trickster, gunslinger, and royal guard. Plus for each boss he defeats gives him a new weapon. Nero can also use his powerful arm outside from combat. He can use it to solve certain puzzles like the secret missions. They also bring back the style points system which goes D,C,B,A,S,SS,and SSS based on the length and combo variety you unleash upon your foes. A new element is the upgrade system for Nero since he doesn't have stances or styles to choose from you use the Proud Souls system. At the end of every mission based on the rank you get at the end will determine how many proud souls you get. These are used to up graded all weapons and core mechanics like double jumping.
Design:
There is much to say about the design like how Dante isn't the main character in DMC4. This will expand the story and allow the franchise to expand even more which is great for the Devil May Cry die hard fans. One element that I over looked til just now was the environment. Your used to playing in these dark Gothic themed areas like in every other DMC game. This one allows players to fight in the exotic jungles and the city in which the protagonist is from. This has a different affect on the player. It makes it seem like the conflict stretches far beyond this small societies existence. This is because in past games you were put on islands far away from society which made you feel isolated. Also it makes the game less dark possible symbolizing the positive transition from Dante to Nero. The change in theme and protagonist had a huge impact on the franchise making it possible to head in different directions. The new character and over tone of the game made it easier to pick up because the DMC series is known for its hardcore difficulty which may seem intimidating. You also don't feel behind on story because Nero is a new character to the series.
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Mar 6th, 2008 at 02:36:04 - Devil May Cry 4 (PS3) |
GAMELOG ENTRY #1
Summary: The story takes an interesting turn as in Dante is no longer the main protagonist in the game. You play a young man named Nero. His story so far is that he inherited Sparta's blood giving him his devil arm or Devil Bringer. Nero works for the Order who are a group of people who worship Sparda as a god. During a ceremony Nero witnesses Dante killing the Orders' leader. This causes Nero to hunt Dante which leads to Nero finding out about the corruption of the Order.
Gameplay:
The game has a really good tutorial in the beginning when you fight Dante on mission 1. The controls much like the past installments in the Devil May Cry series adds a new element to the mix: the Devil Bringer. Nero's devil arm can be used in combat in multiple ways. The arm can be used to pull enemies to you from a distance. Also can be used to move around from platform to platform across obstacles you might encounter. Theres also Nero's Blue Rose & Red Queen. The Blue Rose is a double barrel magnum gun. Then theres Red Queen; the sword posses a unique ability also new to the franchise of the game. The sword has a handle on it that allows the player to charge their exceed gauge which when full can do massive damage to enemies. It is also visually noticeable because his blade will turn red when charged. There are these glowing orbs or platforms called grim gar that allow you to pull yourself across gaps or ledges.
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Feb 20th, 2008 at 14:56:52 - Final Fantasy XII (PS2) |
Gamelog Entry# 2
Gameplay:
I haven't learned much about the game play passed the most basic of things. At this point I don't have Quickenings and I can't use summons. I got the summons later on in the game which own. The way it works with most is that you beat the summon and it appears on the License Grid which is where you lvl some stats and learned new abilities. It gives you the ability to use the move but you still have to acquire the move itself. I didn't know this at first and had all theses spells but didn't know why I couldn't use them. It also applies to armor and using certain types of weapons as well. It was cool but what I didn't like was fact that you couldn't switch party members from within the group or during battle like FFX.
Over it had a lot to learn at the time.
Design:
The graphics and cut scenes were great. I like how the maps all connect and you can back track to almost any place you've been to in the game thus far. Also each map is so large and detailed and makes me feel like theres soo much more to explore. The real-time made it feel more realistic. Also the chaotic atmosphere during battle fit the crazy plot of this great war between nations. It all tied together nicely. I liked the summons they were cool looking and each had their own entrance cut scenes which also blew me away. The thing that bugged me was how you had not real control on how you got to certain areas with the ship. And considering how Vann was this pirate it would have made more sense to give more control over the flying. You just chose where to go and next thing you know you were there. It wasn't like FFVII but then again Iam not here to talk about FFVII. The key thing to this game of course is story. I did beat the game but not during the 2 hrs of this log so I will not include anything beyond the 2hrs that I played. The interesting design was in the Hunter side quest. I loved it and thought it was the bread and butter for this game. It was cool cause you got really useful prizes for the bounties and felt like it was really rewarding beating all theses challenging foes. I felt a sense of purpose as if my hunting and cleansing of theses hordes of monsters was really gona make the world of Ivalice.
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Feb 20th, 2008 at 14:37:59 - Final Fantasy XII (PS2) |
Gamelog Entry #1
Summary: Well based on my 2hrs total time playing the game or at least what i knew at the time was nothing. The intro to Final Fantasy games never reveal anything important to plot. You are playing as Vann's brother up to the point of his death and the betrayal of the empire. The king is then slain and thats pretty much the intro. You end up playing Van one of the main character's in the game. You end up in jail after getting involved wit this strange man followed by a "rabbit" women.
This was as far as i got in 2hrs =(.
Gameplay:
What makes this Final Fantasy stand out is the real time battle system. You have the option to make it entirely real time of semi. In the options you can have it pause when your choosing your moves so that enemies don't hit you while you choose. But I was gangsta and went full real time and get my ass smacked around when I take too long which in the long run makes me a faster player. Plus it makes each fight sooo much more intense. The games has the usual magic command and attack commands. Also you have Quickenings which are like your character's specials. They are hard to pull off and cause the player to choose amongst options which move he wants to perform after the first Quickening make a chain of attacks. But you must be fast or you'll mess up the special. What makes it cool is that you can access all the character's Quickenings while you perform another characters special. Also if you chain the right number of certain levels of Quickenings you can get an after math like attack based on certain elements, this hits all the targets you are fighting.
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neo31003(eddie) has been with GameLog for 16 years, 10 months, and 10 days |
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