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Feb 9th, 2008 at 03:00:58 - Devil May Cry 3 (PS2) |
Gamelog # 3 part 2
Gameplay:
At this point this isn't much more to learn other then tune up your skills with what you already know. One thing I learned to do well was link together combos and switch weapons in mid combat. This allowed me to put together crazy ass combos.
I also learned to upgrade my Actions added new combos to my weapons. Also leveling my STYLES was useful. I think there isn't much more to say on my gameplay experience except that I did a lot of owning and got owned a lot. This game is hard very hard and I think its the large range of combos that makes it difficult to choose in the mist of combat how to own your opposing opposition.
Design:
This was very important in DMC 3 especially the bosses turning into the new weapons you obtain throughout the game. It was a very neat trick that kept me playing for countless hours. I was always looking forward to boss fights just to see what cool weapon they would transform into. It made every hard earned fight very rewarding. In my mind I thought " After all that now your mine .... !#@$%" Its the key and I believe its what lead to the success of this game. Another interesting but notable aesthetic in the game was the dialogue. It was cheesy as hell but with intention. Its the style of the game itself and fits perfectly with the games naive, arrogant main character Dante. The music I have to say was beautiful. The rock music fit the games dark theme perfectly and got me in the mood to "kill". The music is fast pasted and aggressive in a way. This combination gets the player in the perfect mood and overall groove for this game. I got sucked into each fight through the music. Overall this games reward system for weapons and music combo lead to me beating the game and a rewarding pleasurable experience.
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Feb 9th, 2008 at 02:46:46 - Devil May Cry 3 (PS2) |
Gamelog #3
Summary:
Devil May Cry 3 is basically about the two twin bothers sons of Sparta. Sparta is this demon who's actions saved humanity from certain destruction. The two brothers seek different objectives; Vergil the older brother seeks his father's power while Dante seeks truth and revenge against his brother.
Gameplay:
This game is very hard. I played it on normal mode and died many times. Pretty standard controls nothing out of this world but hard to master and use in the right conditions. The are basically 4 fighting STYLES which each have their own benefits in the heat of combat. The STYLE I chose was the Trickster which allows Dante to perform evasive moves. The enemies were a pain in the ass. They are so smart and my forearm was put to the test. It hurt to own but I had to do it. After getting used to the controls I finally started experiencing the game. The Weapons were cool. But what made this game standout from other Devil May Cry games was how most bosses turn into weapons. I also liked how the main character was soo cocky and it showed in game play from the gestures that come out his mouth during combat to his posture.
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Feb 9th, 2008 at 02:33:52 - Devil May Cry 3 (PS2) |
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Jan 25th, 2008 at 15:28:28 - Shadow of the Colossus (PS2) |
Gamelog: Classics List: #2
Gameplay:
Once i figured out the control scheme it became a lot easier to not only kill the Colossi but to locate them as well. The creepy feeling I got my first time around hasn't faded one bit. As they slowly reveal themselves still sent some chills down my spine. Its exciting to watch something so huge walk toward you and then what makes the experience all the more fun is climbing up the Colossi. The climb itself feels like an epic battle. I remember struggling alot with the grip meter. Later the struggle is more about figuring out their weaknesses. The other thing that makes the game play so fluid and extreme is that you feel each blow you give theses beasts to their weak points. After each stab they start to scream and shout and they start trying to shake you off and you feel like your really causing them pain. The basic control system I think allows for such an experience to occur. If the controls were more complex then you'd be more concerned with the controls and not the task at hand. Oh also riding the horse is a plus. Agro the horse you ride becomes your best friend in the game because the landscapes are so vast and endless walking would be a pain. The riding controls were rather simple and not worth explaining. But the horse was also useful in some of the Colossi battles and thats why mastering the horse was key to some battles. Plus in this empty vast world you tend to get lonely so this horse is a great friend to have tag along. I didn't learn much from my first gamelog because there isn't much to learn with all the simplicity. I did get better at mounting aiming the bow and over all climbing on these huge Colossi.
Design:
I think the design in this game was very thought out. The vast and seemingly endless terrain makes you feel isolated and creates a bond with Agro or at least for me it did. Also since you don't fight tons of enemies if any out side of the Colossi causes the player to value every fight he or she has with the Colossi. To me it basically intensifies each fight and you seem to look forward to each up coming battle since you don't really fight anything else. For me I felt that each fight was hard earned and that the isolation made me value each Colossi. I was like in my mind " I wont be finding another one for awhile, I'd better fuck him up". It in a sense motivated me to play or fight harder. The cut scenes were beautiful and the plot was interesting. At times after being told the hints and sent off time after time I really felt like killing that voice that keeps bossing me around. The repetitive cycle of returning to the temple and taking off right after the cut scene started to piss me off. It only made me feel sorry for the Colossi who were going to get OWNED! The level design was genius because its so large and empty it creates a psychological state of mind for the player I felt. You don't see anything so when you encounter theses massive Colossi your speechless. I think the design of the way the Colossi respond to attacks was cool because it felt like the beast really felt your blade and the shock movement that the control gives the player made the experience all the better. The focus of the game wasn't the control scheme but more of the experience between the player or young warrior and the Colossi and I have to say they were quite successful. The only thing lacking in this game which is why it got a 4 instead of a 5 is the lack of replay value. Once you beat it there isn't much more to do. Other then that its a beautiful game with stunning graphics for the PS2 and the audio was great as well.
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neo31003(eddie) has been with GameLog for 16 years, 11 months, and 6 days |
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