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    Feb 8th, 2008 at 19:13:50     -    Call of Duty 4: Modern Warfare (360)

    GAMEPLAY
    For the second hour of gameplay I decided to change things up a bit and play online. I found out right away that although the single player is fun and engaging the online multiplayer is what makes this game amongst the best. First thing I notice is all the different options there are to unlock: guns, camouflage, achievements, attachments, the list goes on. The reward system is one of the most vast I’ve experienced and I can tell it will keep me coming back constantly for months to come.
    My friend signed onto Xbox Live and we played some team death match together. The gameplay doesn’t change much from the single player and I noticed maps are reused for the online function but this game is really gripping. The biggest change from the single player is how attached I was to this game and my online squad. I was talking to people with my headset letting people know where enemies were and they did the same; I was so into this game I ignored knocks on my door twice. The game is very fast paced yet refined; one must never stay in the same place but cannot just run from location to location blindly. The only complaint I have to the online portion of the game is the little kid brats that play the game and chat online, it makes me wonder if they actually go to school.

    DESIGN
    I enjoy this game to the extent that I do because of the wonderful design. Every map has extraordinary design, there is no safe place to be idle at and in return it keeps the game at a great pace. A few maps are very similar in looks but once played it is evident that they are in fact very different.
    This game keeps players interested by the class creation system and the reward system implemented. Every player is given the option to create a soldier with the weapons and power to one’s liking. Although these options need to be unlocked, it doesn’t feel like a pain to the player to do so, it feels like a fair system in which one is rewarded for their improvement in the game.
    Perhaps the best accomplishment Infinity Ward captures is the tone of the game. When I play this, even just online, I feel like I am in the Middle East or on a ship and I am fighting a war. The details of the streets and decayed city war zones captures the setting to what it truly looks like. Not to mention the graphics of this game are remarkable and with no slips in frame rate this game is quite a success in my opinion. To sum this up, the design of this game is wonderful, it succeeds at everything it attempts and is a must own for any realistic first person shooter fan.

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    Feb 8th, 2008 at 18:39:33     -    Call of Duty 4: Modern Warfare (360)

    SUMMARY
    In Call of Duty 4: Modern Warfare, Infinity Ward changes the franchise’s World War II setting to modern combat. This first person shooter involves online close quarters combat and encourages teamwork.

    GAMEPLAY
    For the first hour of gameplay I played the single player campaign. The story is nothing spectacular and I didn’t really get pulled into it; however, the gameplay was no short from amazing. The game’s levels present challenge after challenge by engaging the player in team based missions.
    In the first level the player’s squad is on a huge ship, the ship begins to sink after an explosion. The player must move through the interior of the ship to the outside with the team as they encourage you to hurry while the entire ship is slowly slanting to the side and going under water. I personally have never really experienced gameplay like this before. I’ve played games where there is a set amount of time to leave a location, but this mission wasn’t like those other games, it set up a really intense mood. I really felt involved with my squad members and that it was not just important to me that I exited but to them as well.
    Beyond the emotional attachment to the player controlled, this game is just a blast to play. The level of difficulty is quite intense it stops the player from just running and gunning. There is a lot of strategy involved with each gunfight. The game is one of the most realistic war games I’ve played, second to America’s Army. With the combination of the magic circle effect and gameplay Call of Duty 4 has, I am unbelievably hooked and enjoying this game.

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    Jan 26th, 2008 at 02:10:02     -    Wii Sports (Wii)

    Gamelog Entry # 2

    Gameplay:
    During the second hour of game play we decided to switch to a different game, boxing. I would love to be modest in this category, but when it comes to boxing, I’m unbeatable (at least when it comes to my family and friends). My sister told me she had been practicing but there was no difference from the old outcomes. After 30 minutes of pure boxing I had won every match. Boxing is the most interesting out of all the sports because it doesn’t boast 1:1 Wii-mote and player functionality, in other words there is a delay in the time you throw a punch and when the game character throws a punch. For this reason a lot of my friends don’t like it, but I feel it just adds to the strategy, which may be why I am better than them in this game. My sister tended to often just throw wild punches and maybe only half of them actually registered, as for my tactics; I just blocked, looked for an opening and knocked her out with easy combos.
    For the second half hour of gaming we played my sister’s favorite game, tennis. Although this is one of my least favorite games due to the lack of control of one’s character, I thought I owed it to her because she played with me. This game is very simple, the Miis move on their own and you, the player, just swing the Wii-mote at the time the ball approaches you. I happened to miss the ball a lot during this game. I’m not sure if the boxing delay threw me off, but I felt as if there is not very good connectivity with the Wii-mote for tennis.

    Design:
    The most noteworthy design factor to Wii Sports is the Wii-mote functionality. Every game utilizes a different motion control scheme to play the game. Of course all the movements are reenactments of the actual motion used in the sport. Although motion control is an awesome addition with clearly new game play opportunity, there are still some bugs in the controls that can make a game very frustrating. Golf for instance is a game I spend very little time with due to the factor of its control. The game looks great but in my opinion Nintendo ruined it by limiting the amount of power the player can hit the ball. I feel that they should have developed the game so that if the player twisted their wrist the ball would either slice or hook, but they penalize the player for hitting the ball too hard, which is far from realistic. However, games like bowling and baseball are great when it comes to the motion controls, I feel that they are very sensitive and they really get me into the game.
    The design of Wii Sports really makes me think of the game Pong. I see a resemblance between the two because both are very simple games that are easy to learn and play, they have the spectator and social factor and they were both showcases for a new video game idea. Going into more detail, the Wii Sports games have a five-minute learning curve at most and really allow players with no experience to pick up a controller and play. The game boasts an amazingly addicting multiplayer mode that really hooks the people playing and watching into the game. This is due to how players interact with the games, people see someone throwing a bowling ball and putting spin on the ball and spectators are just amazed, especially if the spectator hasn’t had a lot of video game experience. The game Wii Sports doesn’t feel like a demo but it really is, it was a sign to both gamers and developers showing what the Wii’s controls could do and by making this game, it really set high standards for the Wii.

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    Jan 26th, 2008 at 01:10:09     -    Wii Sports (Wii)

    Gamelog Entry # 1

    Summary:
    Wii Sports consists of five mini game sports games. Within these five sports there are several practice modes. Each game has both a single player and multiplayer mode.

    Gameplay:
    I’ve been sick this entire week so today I went home. At home my sister has a Wii, so I decided to play Wii Play with her for this Gamelog. For the first hour of game play, we solely played bowling. We both had our own Miis already created so we went straight to our favorite game, bowling. What makes bowling and the rest of the sports so much fun is the simplicity of game play. The games are easy to pick up and play.
    There is no story to the game whatsoever and in the case of this game it works out perfectly. This game strives on pure game play and as said before the games are very simple and easy to learn. After a year of release, I sill come back to this game and believe this title to be one of the best in the Wii’s library. All the games have a certain addicting feel not only because of game play but also because of the Wii-mote functionality, making the player feel like they are actually playing each sporting game.

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    Ita1ian's GameLogs
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    1Call of Duty 4: Modern Warfare (360)Playing
    2Dead Rising (360)Playing
    3Gradius 3 (SNES)Playing
    4Rock Band (360)Playing
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