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Jan 25th, 2008 at 16:05:33 - Super Mario World (SNES) |
Super Mario World
Summary: Mario and his friend Yoshi are in Dinosaur Land when they discover that Princess Toadstool is missing. They set out to find her, and face challenges along the way.
First Gameplay:
Super Mario World is my type of video game! I really enjoyed playing it, and got much more into the game then I thought I would. Older games are much more simplistic than modern games, which I tend to find too confusing to follow. I would probably call Super Mario World a “positive” game because the music is upbeat, and when you get something good, like gold coins or a feather, then you get a “congratulation sound”. Subconsciously I think that this is another way of making the player want to keep playing. I also like that the different levels are all set in different places, the sky, underwater, a castle, caves, etc, it keeps the game interesting and new.
This isn’t a violent game, and it’s more about making your way through puzzles than fighting. Unlike Halo, the last game I played, you start out as Mario, and are immediately given your mission or task: to find Princess Toadstool. This gives your character a purpose, and thus inspires me to keep playing in order to reach my goal. I found this to be a very entertaining game.
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Jan 15th, 2008 at 00:02:52 - Halo 2 (XBX) |
Summary:
Halo is a first person shooter game in which you are an alien running around shooting other aliens.
First Gameplay:
I don’t usually play video games and so far I am really not a fan of halo. When playing halo the controller has two movement options. The left toggle moves your character forward and back, and the right toggle moves your character to the side as well as moves your view up and down. I think that it is a huge design flaw that the right toggle does both actions because I spent my first hour playing Halo trying to actually see. I was either looking up at the ceiling or looking down at the floor and I couldn’t see any of the aliens I was trying to shoot.
This made the game very frustrating, and didn’t make it any easier to follow. The storyline isn’t clear, and it’s very hard to relate to the characters considering that they are aliens. I would say that I don’t think of Halo as a fun game, and I think that I would prefer other types of games.
Second Gameplay:
My second round of Halo, was much more successful. This time I actually figured out how to move and look where I wanted to look. I was able to shoot the aliens and not die every few seconds. I said before that I didn’t like the feature where the toggle does two actions but it is actually an ingenious design. There is no other way that you would be able to efficiently and quickly look up and down to find the aliens to shoot. I also learned how to work with my teammate and protect him while he protected me. Once I was able to work with my teammate I felt like I had more of a purpose and I was able to find the game more enjoyable.
Design:
I still don’t think that Halo was designed very well. I had no idea what I was supposed to be doing, and that made it harder to kill the bad aliens. When there isn’t a purpose or a goal behind the killings then it doesn’t inspire you to do them. I feel like if there was more of a story line established at the beginning of the game then it would be more inspiring.
I forgot to mention that I was playing Halo 2, and I’m sure that the graphics are much better in Halo3, but I wasn’t impressed with these graphics. The surroundings could have been much more interesting and different, because most of the rooms and halls all looked the same. It was hard to find the aliens when you couldn’t tell if you had already been in a room or not.
Overall I still wouldn’t call Halo one of my favorite games, it was a little too fast paced, and too full of shooting for my taste, but I definitely like it better than my first try at playing it.
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canyonwren's GameLogs |
canyonwren has been with GameLog for 16 years, 7 months, and 27 days |
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